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Post by izaihb on Jun 14, 2016 1:42:20 GMT
[idling intensifies]
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Post by Bulborbs_At_View on Jun 14, 2016 3:27:27 GMT
izaihb: Oh sorry, I didn't clarify well enough. The bridge is done building now I'll go edit the blurb. EDIT: Edited.
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Post by izaihb on Jun 15, 2016 0:48:51 GMT
I'll enter the area of dirt (or whatever that brown stuff is) and throw five leaf Pikmin onto each Drawf Bulborb. If it kills then I'll whistle the Pikmin to prevent them from going back to the Onion.
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Post by zeckemyro on Jun 15, 2016 1:49:46 GMT
I follow my Pikmin back to the Onions
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Post by Bulborbs_At_View on Jun 16, 2016 15:08:20 GMT
izaihb: It's a tree stump, just as it was in the first Pikmin game. 1/2 of the day has passed!!!------ Turn 18 (12PM)Giuli keeps dancing even though the Pikmin are done building the bridge. Guess he's just way into it at this point. Isaih calls his Pikmin, and sets off to the tree stump. He sets sights on the Dwarf Bulborbs and throws 5 Pikmin at each. Rolling... 6 - 3 - 10 - 8 - 4 -> KO 8 - 2 - 7 - 5 - 1 -> KO Both Bulborbs get KO'd. However, Isaih calls them back before they can carry the carcass. Zeck heads back to the base. The Yellows will make it back next turn, while the Wings have already made it back with the pellet, creating 2 new Winged Pikmin! Isaih: 50/50 Yellow Pikmin (10 Flower, 40 Leaf) Total: (81 Yellow, 5 Blue) Giuli: -0/21 Winged Pikmin (0 Flower, 0 Leaf) -0/19 Yellow Pikmin (0 Leaf) Zeck: -17/21 Winged Pikmin (5 Flower, 12 Leaf) -0/19 Yellow Pikmin (0 Leaf) Total: (21 Winged, 19 Yellow) Map as of 12PM:
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Post by zeckemyro on Jun 17, 2016 0:45:42 GMT
I wait for the Yellows to arrive and I pluck all the Pikmin that sprout. I then head to the north (Also I like how Giuli's ship is dead in the map picture)
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Post by izaihb on Jun 18, 2016 3:13:45 GMT
I walk over to the large Bulborb and throw 10 flowers and 5 leafs onto its back.
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Post by Bulborbs_At_View on Jun 18, 2016 15:51:50 GMT
Turn 19
Giuli is too entranced by his own dancing to stop. The nearby Yellow Pikmin ponder if he needs help.
Zeck waits for the Yellows to make it to the Onion, and then plucks the 4 new sprouts that are made. He then heads north. In the turn, he manages to almost reach the passage leading to the rest of the northern area.
Isaih makes his way to the Red Bulborb, and throws 10 Flower Pikmin. He also wants to throw 5 Leaf Pikmin, but they're still a bit behind... The Flower Pikmin start dealing some damage (20DMG) to the Bulborb. It decides to shake off the Pikmin, and turns around towards them...
Isaih: 40/50 Yellow Pikmin (0 Flower, 40 Leaf) Total: (81 Yellow, 5 Blue)
Giuli: -0/21 Winged Pikmin (0 Flower, 0 Leaf) -0/23 Yellow Pikmin (0 Leaf) Zeck: -17/21 Winged Pikmin (5 Flower, 12 Leaf) -0/23 Yellow Pikmin (0 Leaf) Total: (21 Winged, 23 Yellow)
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Post by izaihb on Jun 18, 2016 23:28:54 GMT
I whistle back the Pikmin and throw ten leaf to the body and five to the eyes
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Post by zeckemyro on Jun 18, 2016 23:37:39 GMT
I continue going North, whistling any idle Pikmin and Giuli (to make him follow me like in the games while Jujuberlu doesn't answer, if that's possible). If the distance allows me, I go up to the tree stump
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Post by Bulborbs_At_View on Jun 19, 2016 23:33:35 GMT
Turn 20
Isaih calls back the Flowers, which run under the Bulborb to reach him. The Bulborb fails to snag any, though, and starts turning around to Isaih, who is already throwing more Pikmin at it: 10 at its body and 5 at its face. Rolling for eye hit:
5 - 2 - 4 - 8 - 2 -> 1 hit!
The Bulborb shakes about as it tries to get the Pikmin out of its eye... Rolling for attack: 10 - 3 - 6 - 3 - 7 - 6 - 4 - 7 - 9 - 7 - 10 - 5 - 6 - 6 - 6 -> 11 crits!!
15 x 1DMG + 11 crits = 26DMG (54/100)
And the Pikmin are shaken off...
Zeck makes his way over to Giuli to get him to stop pointlessly dancing, by whistling at him. He stops and starts following Zeck, who also called back the Yellows at the bridge.
Isaih: 35/50 Yellow Pikmin (10 Flower, 25 Leaf) Total: (81 Yellow, 5 Blue)
Giuli: -17/21 Winged Pikmin (5 Flower, 12 Leaf) -23/23 Yellow Pikmin (23 Leaf) Zeck: -17/21 Winged Pikmin (5 Flower, 12 Leaf) -23/23 Yellow Pikmin (23 Leaf) Total: (21 Winged, 23 Yellow)
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Post by izaihb on Jun 20, 2016 2:09:15 GMT
Once again I whistle them back. I throw 10 flowers onto the back along with five leafs.
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Post by Bulborbs_At_View on Jun 22, 2016 16:55:34 GMT
Turn 21 (1PM)Zeck and Giuli head up the bridge to the tree stump. The 6 leaf yellows that were in Zeck's team earlier are straggling behind, but the leaf wings manage to catch up by taking a shortcut to the captains. Isaih calls back his Pikmin and then throws 10 Flowers and 5 Leaf Pikmin onto the Bulborb's back. Rolling for the leaves' attacks: 3 - 3 - 5 - 1 - 7 -> 1 crit! 10 x 2DMG + (5 x 1DMG + 1 crit) = 20 + 6 = 26 (28/100) The Bulborb decides to weather the hits and snaps at Isaih. Rolling for dodge... (Rolled 7, 1 on 2d10.) Isaih rolls out of the way of the attack, but the Pikmin get in the way... (Rolled 1 on 1d5) However the Bulborb's mouth narrowly misses the Pikmin, meaning none got eaten. Isaih: 35/50 Yellow Pikmin (0 Flower, 35 Leaf) Total: (81 Yellow, 5 Blue) Giuli: -17/21 Winged Pikmin (5 Flower, 12 Leaf) -23/23 Yellow Pikmin (23 Leaf) Zeck: -17/21 Winged Pikmin (5 Flower, 12 Leaf) -23/23 Yellow Pikmin (23 Leaf) Total: (21 Winged, 23 Yellow) Map as of 1PM:
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Post by izaihb on Jun 23, 2016 1:56:30 GMT
Once again, I whistle back the Pikmin. I'll throw 10 flowers and five leaf Pikmin onto the Bulborb's back.
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Post by Bulborbs_At_View on Jun 23, 2016 17:30:17 GMT
Turn 22
Zeck and Giuli watch the battle ongoing in the distance. Giuli begins dancing again.
Isaih calls back his Pikmin, and they jump off the Bulborb. The Bulborb watches as the little guys start jumping off of the Bulborb, and decides to try chomping at them. It snags... (Rolled 3 on 1d5) 2 Pikmin in its mouth: (Rolled 15, 14 on 2d15) Both of them flowers. Isaih throws the 8 flowers and 7 leaves at the Bulborb, hoping to finish it off now. Rolling for attack:
10 - 3 - 8 - 9 - 6 - 1 - 9 -> 5 crits!
(8 x 2DMG) + (7 x 1DMG + 5 crits) = 16 + 12 = 28DMG (0/100)
And the Bulborb is slain! It falls to the ground as the two Pikmin crawl out of its mouth. The 17 Pikmin start carrying the carcass.
Isaih: 33/50 Yellow Pikmin (0 Flower, 33 Leaf) Total: (81 Yellow, 5 Blue)
Giuli: -17/21 Winged Pikmin (5 Flower, 12 Leaf) -23/23 Yellow Pikmin (23 Leaf) Zeck: -17/21 Winged Pikmin (5 Flower, 12 Leaf) -23/23 Yellow Pikmin (23 Leaf) Total: (21 Winged, 23 Yellow)
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Post by zeckemyro on Jun 24, 2016 18:19:16 GMT
I throw 3 Winged Pikmin at each dead Dwarf Bulborb and head South-West towards the Yellow 5-Pellet. I throw 10 Yellows on it to make it go faster
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Post by izaihb on Jun 24, 2016 20:00:11 GMT
I throw whatever's needed to max the number of Pikmin on a large Red Bulborb. I then head over to the nearby 5-Pellet.
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Post by Bulborbs_At_View on Jun 25, 2016 3:34:42 GMT
zeckemyro: You threw 16 Pikmin in this turn, when you can only throw 15 per turn. Your 10th Yellow throw will not be counted this turn. Turn 23Zeck and Giuli have 3 Winged Pikmin carry the Dwarf Bulborb carcasses, and they then head to the Yellow 5-Pellet. 9 Pikmin are thrown onto it, and they set off with the pellet. Isaih throws 3 additional Leaf Yellows onto the Bulborb and then heads to the 5-Pellet nearby. The carcass reaches the entrance to the stump area. Isaih: 30/50 Yellow Pikmin (0 Flower, 30 Leaf) Total: (81 Yellow, 5 Blue) Giuli: -11/21 Winged Pikmin (5 Flower, 6 Leaf) -14/23 Yellow Pikmin (14 Leaf) Zeck: -11/21 Winged Pikmin (5 Flower, 6 Leaf) -14/23 Yellow Pikmin (14 Leaf) Total: (21 Winged, 23 Yellow)
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Post by zeckemyro on Jun 25, 2016 4:34:45 GMT
oh yeah sorry I didn't count ^^' I go South West throwing 2 Winged Pikmin at the Pink Pellet and 2 Yellow Pikmin on each of the remaining Pellets.
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Post by izaihb on Jun 25, 2016 14:15:11 GMT
I keep walking to the 5-Pellet.
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