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Post by Bulborbs_At_View on Jul 23, 2016 21:18:25 GMT
Turn 30 (4PM)(6 turns remain!)Groto swarms the Dwarf Red Bulborb with all his Pikmin. Needless to say, it's a massacre. The Dwarf Bulborb goes down before being able to do anything, and 6 Pikmin haul it away. Now, Groto wants to attack the Dwarf. Seeing how 10 Pikmin attacked the Bulborb, and 6 carried it away, there are 10 remaining that have still not technically done anything this turn. If the Bulborb can smell the Pikmin from as far as it is, it will walk over there, and then the Pikmin might spot it coming and take it out. However, seeing as it's pretty far, it'll have to roll quite a good die... Let's say a 9 or a 10. Rolling: Got 3 on 1d10. The Bulborb does not spot anything. It remains in place, as do the 10 Pikmin that haven't done anything. Groto: 0/29 Red Pikmin (0 Leaf) (29 total) Map as of 4PM: s31.postimg.org/l9bdfg049/Sunny_Plains_Day_3_4_PM.png
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Post by Groto the Hobo (Sean-Inc) on Jul 24, 2016 1:44:16 GMT
Well... As long as the dwarf bulborb doesn't notice us, I guess we don't have to kill it... ... (cough) ... (coughs louder) ... WELL! GOOD THING IT CAN'T HEAR US!!!
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Post by Bulborbs_At_View on Jul 24, 2016 19:02:17 GMT
Turn 31 (5 turns remain)
"Well... As long as the dwarf bulborb doesn't notice us, I guess we don't have to kill it... ... (cough) (Rolled 2 on 1d10) ... (coughs louder) (Rolled 6 on 1d10) ... WELL! GOOD THING IT CAN'T HEAR US!!!" (Rolled 10 on 1d10)
The Bulborb is startled by the sudden shout and spots Groto. It heads towards him, and the 20 idle Pikmin head towards the Bulborb. The Bulborb chomps on a Pikmin, but they kill it before it can chew it. 6 Pikmin head away with the carcass. No Pikmin are in Groto's squad ATM. The other Pikmin, meanwhile, continue heading back with the carcasses.
Groto: 0/29 Red Pikmin (0 Leaf) (29 total)
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Post by Groto the Hobo (Sean-Inc) on Jul 24, 2016 19:22:12 GMT
I call the remainder pikmin, and head toward the protective consumable, and charge my pikmin at it!
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Post by Bulborbs_At_View on Jul 24, 2016 19:32:59 GMT
Groto the Hobo (Sean-Inc): I should precise that there's a ledge in the way, so your charge won't work. Unless you want to try to do it anyway?
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Post by Groto the Hobo (Sean-Inc) on Jul 25, 2016 0:26:48 GMT
If pikmin have the arm strength to pull themselves up long sticks, I'm sure they'll know how to climb up ledges (either that, or they'll be climbing ontop of each other until enough pikmin get the the treasure)
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Post by Bulborbs_At_View on Jul 25, 2016 16:10:18 GMT
Groto the Hobo (Sean-Inc): Alright. We'll try it out and see how that goes. Turn 32(4 turns remain!)Groto calls up the 14 Pikmin that are still idle, and has them charge at the ledge, towards the Protective Consumable. The Pikmin attempt to climb the ledge, but given their small hands, it will be a very difficult task to pull off. Pikmin will have to roll a 10 on 1d10 to climb the ledge... 7 - 10 - 8 - 2 - 2 - 5 - 10 - 2 - 4 - 6 - 4 - 10 - 10 - 5 -> 4 successes! 4 Pikmin make it to the ledge, and run for the nut. They are able to lift it up, but it doesn't look like they'll make it back in time with minimal carriers hauling the treasure... They manage to make it off the ledge on this turn. Meanwhile, one of the 3 Pikmin carrying female sheargrub carcasses makes it back to base. 2 sprouts emerge from the Onion! The other two will reach it in a couple of turns, and the Dwarf Bulborbs look like they might make it before sundown! Groto: 10/31 Red Pikmin (10 Leaf) (31 total) (3/31 at base)
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Post by Groto the Hobo (Sean-Inc) on Jul 25, 2016 18:01:00 GMT
Oh shoot! PIKMIN! Follow me! We must get to the nut! (I run toward the nut with my 10 pikmin following me)
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Post by Bulborbs_At_View on Jul 26, 2016 16:53:31 GMT
Turn 33 (5PM)(3 turns remain!!)Groto, realizing the Pikmin might not make it back in time with the treasure, begins a mad dash back towards the Pikmin carrying it. He makes it to the open gate at the end of the turn. He should make it to the Pikmin carrying the treasure in 2 turns or so. The Pikmin carrying the 2 remaining Female Sheargrubs arrive at the base, creating 4 new sprouts! The two Bulborbs continue their way back to the base. The 1st one will make it in 1 or 2 turns, while the other might make it back in the nick of time... Groto: 10/35 Red Pikmin (10 Leaf) (35 total) (9/35 at base) Map as of 5PM: s32.postimg.org/6z7ictckj/Sunny_Plains_Day_3_5_PM.png
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Post by Groto the Hobo (Sean-Inc) on Jul 26, 2016 21:12:26 GMT
I continue running, even though I'm COMPLETELY exhausted from exercise!
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Post by Bulborbs_At_View on Jul 27, 2016 19:19:11 GMT
Turn 34 (2 turns remain!)
Groto continues his mad dash towards the Pikmin. He should intercept the Protective Consumable next turn, or at least be within range to whistle the Pikmin back. The Pikmin are about 1 turn away from him at the moment. Meanwhile, the Bulborbs are about 1 and 2 turns away from reaching the Onion.
The sprout of the new ship seems to be shaking...
Groto: 10/35 Red Pikmin (10 Leaf) (35 total) (9/35 at base)
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Post by Groto the Hobo (Sean-Inc) on Jul 28, 2016 3:23:11 GMT
Screw it... (I get out my jetpack, and fly over to the protective consumable. I then pick it up with my super strength, and throw it right toward the potato ship. I fly back to the 10 pikmin following me to use my mind powers to teleport them back to base. Finally, I fly off PNF 404, so I can stop Louie from eating the golden pikpik carrots, and then get a million pokos reward for stopping Louie. SUDDENLY, after I've become the most richest hobo in the galaxy, I notice some red and blue panties that I MUST wear! I use my super speed to get to the undies, BUT IT WAS A TRAP! I get trapped by a box, and I can't get out! OH GOD! WHERE'S THE AIR HOLES!? WhEr-... Wherrrsss...) ... On a second thought, I'll just keep running toward the protective consumable.
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Post by Bulborbs_At_View on Jul 28, 2016 16:44:32 GMT
Turn 35 (1 turn remains!)
Groto ponders using his jetpack to get to his Pikmin. But, realizing the slippery slope might lead to his untimely demise by means of a cardboard box, he instead decides to continue running. He reaches both the Protective Consumable and the 2nd Dwarf Bulborb. 3 Swarming Sheargrubs are nearby, and seem intent on harassing the Pikmin carrying the carcass and the acorn... The 10 Pikmin in his squad are lagging quite far behind, too.
Meanwhile, the first Dwarf Bulborb arrives, and it creates 4 new sprouts!
Groto: 10/39 Red Pikmin (10 Leaf) (39 total) (19/39 at base)
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Post by Groto the Hobo (Sean-Inc) on Aug 4, 2016 2:30:16 GMT
I call the pikmin on both the Protective Consumable, and the 2nd Dwarf Bulborb. I guess I'll have to go get it another time...
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Post by Bulborbs_At_View on Aug 4, 2016 17:56:32 GMT
END OF DAY!---- Turn 36 (6PM)Groto calls back the Pikmin carrying the carcass and the Protective Consumable. Groto heads back to base to send the Pikmin into the Onion. As he did, a brand new potato ship emerged from the ground, and it grabbed the Disguised Delicacy! Disguised Delicacy Value: 40 pokos Groto now has 40 pokos! After plucking out the Pikmin and sending everyone to the Onion, he heads into his new ship and takes off for the night. Groto (Ended Day): 39 Red Pikmin, 40 Pokos (+40) Map at end of Day 3: s32.postimg.org/6ie6hzjsz/Sunny_Plains_Day_3_END.pngGroto the Hobo (Sean-Inc): Do you wish to make an entry in your Journal/describe what Groto does this evening?
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Post by Groto the Hobo (Sean-Inc) on Aug 4, 2016 21:18:57 GMT
Yes.
Day 2: I fought a potato today. I didn't know it was a potato, till I knew it was potato. Then I buried the potato, and it turned into a lovely potato ship. But! Why did it yell something about me killing it's father, mother, whatever? AND! Will the potato try to kill me, even in ship form, or accept that it's a ship now, and it should deal with it. I'll study the potato as I help myself to some potato chips... Zzzz....
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Post by Bulborbs_At_View on Aug 5, 2016 18:09:34 GMT
Alright, your profile has been updated with the new stats. You can either head to one of the other areas, or wait for Day 4 of Sunny Plains. ETA should be sometime this weekend.
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