|
Day 4
Aug 23, 2016 20:31:10 GMT
Post by Bulborbs_At_View on Aug 23, 2016 20:31:10 GMT
1/4 of the day is over!!--- Turn 9 (9AM)John calls back the one Pikmin, and then begins throwing Rock Pikmin at the Snitchbug. Since the Snitchbug is a flying target, you'll have to roll a 8 or higher on 1d10 to hit it. Since John plans to throw until a hit is made, I will roll until a 8-9-10 is rolled, or 14 rolls are used up: 6 - 5 - 8! The third Rock Pikmin smacks the Snitchbug right in the face, and deals 4DMG. This also stuns it and drops it to the ground. Josh then calls back the Pikmin and has them swarm the Snitchbug. They all ram into the creature. Calculating the damage... 1 - 7 - 2 - 6 - 8 - 7 - 2 - 5 - 4 - 3 - 3 - 3 - 4 -> 3 crits! 4DMG + (13 x 1DMG + 3 crits) = 4 + 16 = 20 (30/50) The Snitchbug shakes off the Pikmin and flies back up into the air. Meanwhile, one of the Swarming Sheargrub notices the Pikmin carrying the carcass and decides to turn back and sit on the corpse, thus effectively stopping the Pikmin in its tracks. John: 0/14 Rock Pikmin (0 leaf) (14 total) Map as of 9AM: s3.postimg.io/k6e7u8eep/Sunny_Plains_Day_4_9_AM.png
|
|
|
Day 4
Aug 25, 2016 18:05:26 GMT
Post by Bloodmancer on Aug 25, 2016 18:05:26 GMT
Okay, rally the pikmin and knock it down again and then swarm it, hopefully I get it this time.
|
|
|
Day 4
Aug 26, 2016 1:20:44 GMT
Post by Bulborbs_At_View on Aug 26, 2016 1:20:44 GMT
Turn 10
John gathers up the nearby Pikmin (13). The Snitchbug takes this time to dive at the Pikmin... (Rolled an 8 on 1d10) and snags 2 of the Rock Pikmin. John starts throwing his Pikmin until one of them hits the Snitchbug...
6 - 10!
The second Pikmin hits for 4DMG! The Snitchbug falls to the ground, letting go of the 2 Rock Pikmin in its grasp. The 11 other Pikmin attack...
2 - 6 - 5 - 8 - 7 - 4 - 5 - 8 - 3 - 6 - 8
(11 x 1DMG + 4 crits) + 4 = 15 + 4 = 19DMG (11/50)
The Snitchbug rises up again, its antennae wings buzzing shakily. Meanwhile, the lone Pikmin continues to struggle with lifting up the carcass which is being obstructed by the Swarming Sheargrub.
John: 0/14 Rock Pikmin (0 leaf) (14 total)
|
|
|
Day 4
Aug 28, 2016 2:05:35 GMT
Post by Bloodmancer on Aug 28, 2016 2:05:35 GMT
John groans in frustration. "I can only do so many things at one you stupid insects... I will foil your plans to stop ME the Almighty Doomsday man!" He then whistles for his rock pikmin. "Follow my every step!"
John trips. They notice john falling over and do the same. "No! You foolish fools! THAT'S NOT WHAT I MEANT!"
Okay, knock the thing over AGAIN, this time, I will swarm it but get two of the pikmin to follow john by tapper their shoulders, then I will take them over and kill the swarming shear grub. I will call all pikmin and leave the bodies alone for now. We will head for the treasure.
|
|
|
Day 4
Aug 28, 2016 18:39:44 GMT
Post by Bulborbs_At_View on Aug 28, 2016 18:39:44 GMT
Bloodmancer: How will you attack the Sheargrub? And I'm guessing you wanted to go to the Science Project?
|
|
|
Day 4
Aug 29, 2016 4:37:28 GMT
Post by Bloodmancer on Aug 29, 2016 4:37:28 GMT
Umm... I shall have john knock it off by punching it and then attack it with the two rock pikmin.
|
|
|
Day 4
Aug 29, 2016 5:03:24 GMT
Post by Bulborbs_At_View on Aug 29, 2016 5:03:24 GMT
Bloodmancer: I meant, will you swarm it or throw the 2 Pikmin?
|
|
|
Day 4
Sept 1, 2016 16:48:18 GMT
Post by Bloodmancer on Sept 1, 2016 16:48:18 GMT
((Really tired that day, sorry.))
Swarm it.
|
|
|
Day 4
Sept 2, 2016 21:22:59 GMT
Post by Bulborbs_At_View on Sept 2, 2016 21:22:59 GMT
Turn 11
John repeats his strategy once more. He starts throwing rocks... Rolling:
10 -> 4DMG!
The Snitchbug falls to the ground, and he swarms them with all remaining Pikmin but 2 of them. 11 Pikmin attack, and it seems like they take out the Snitchbug! The bug drops to the ground, and 6 Pikmin grab hold of it and prepare to take it back. Meanwhile, John takes the 2 Pikmin to the Swarming Sheargrub and has them attack it. Rolling for damage:
4 - 8 -> 1 crit!
(2 x 1DMG) + 1 crit = 3DMG (3/5)
The sheargrub, startled, takes off. The Pikmin start running after it, trying to tackle it... The lone Pikmin continues bringing the sheargrub back now that it can get it up again.
John: 0/14 Rock Pikmin (0 leaf) (14 total)
|
|
gamer9587
White Pikmin
Oh i miss Pikmin X-3.
Posts: 24
|
Day 4
Mar 26, 2017 22:24:50 GMT
Post by gamer9587 on Mar 26, 2017 22:24:50 GMT
Andrew lands at base two, he takes out all but 2 of his rock Pikmin, he then walks east and does his throwing strategy.
|
|
|
Day 4
Mar 30, 2017 1:00:21 GMT
Post by Bulborbs_At_View on Mar 30, 2017 1:00:21 GMT
Bloodmancer : Just letting you know that the game is picking up again in this map. In about 3 turns, I'll make your character call idle Pikmin and head back to his base, since you haven't been active for a while. Turn 12 (10AM)Andrew's ship lands in the Sunny Plains, and he brings out 10 Rock Pikmin. He heads to the east to take on the Pellet Posy, and tries to get a gray pellet. Rolling (Red, Gray, Gray, Gray, Yellow): Yellow. The Pikmin's timing is a bit off, giving a yellow pellet instead. The Pikmin begins carrying the pellet back to base. John ponders what to do next quite profoundly as his Pikmin idle about further ahead. The Pikmin carrying the Sheargrub and the Snitchbug continue back to base, while the two Pikmin chasing the sheargrub finally give up their chase, letting the sheargrub slip away. Andrew: 9/10 Rock Pikmin (9 leaf) (12 total) John: 0/14 Rock Pikmin (0 leaf) (14 total) Map as of 10AM: s11.postimg.org/ri82vuzox/Sunny_Plains_Day_4_10_AM.png
|
|
gamer9587
White Pikmin
Oh i miss Pikmin X-3.
Posts: 24
|
Day 4
Mar 31, 2017 0:27:28 GMT
Post by gamer9587 on Mar 31, 2017 0:27:28 GMT
I walk north-west to a pellet, I then (yet again) do my throwing strategy, once the pellet falls to the ground, I throw another pikmin onto it
|
|
|
Day 4
Apr 2, 2017 7:08:44 GMT
Post by Bulborbs_At_View on Apr 2, 2017 7:08:44 GMT
gamer9587 There aren't any pellet posies to the north west. There's a posy to the south, and 4 pellets on a ledge to the north, however.
|
|
gamer9587
White Pikmin
Oh i miss Pikmin X-3.
Posts: 24
|
Day 4
Apr 2, 2017 8:10:14 GMT
Post by gamer9587 on Apr 2, 2017 8:10:14 GMT
there's a pellet posy north-east of the disquised delicasy.
|
|
|
Day 4
Apr 2, 2017 20:03:12 GMT
Post by Bulborbs_At_View on Apr 2, 2017 20:03:12 GMT
Oh, those ones. They're very far though, it'll take you a few turns to get there. Very well then!
Also, apologies: You had 10 pikmin on map, not 12.
Turn 13
Andrew decides to explore northwest. He sees some pellet posies up ahead that seem to interest him. He will get to those near the end of the next turn. His Pikmin lag slightly behind him. Meanwhile, a new Pikmin was made from the yellow pellet!
John still ponders what to do... The Pikmin carrying the Sheargrub will arrive next turn, while the ones carrying the Snitchbug will arrive in about 2 turns.
Andrew: 9/11 Rock Pikmin (9 leaf) (13 total) John: 0/14 Rock Pikmin (0 leaf) (14 total)
|
|
gamer9587
White Pikmin
Oh i miss Pikmin X-3.
Posts: 24
|
Day 4
Apr 5, 2017 22:25:27 GMT
Post by gamer9587 on Apr 5, 2017 22:25:27 GMT
Andrew continues walking to that pellet, he notices that there's a tiny bulborb (dwarf bulborb), he gets ready to throw Pikmin at the bulborbs back, (when he gets there) it would probably be better if you skip to when I start throwing Pikmin,
|
|
|
Day 4
Apr 8, 2017 11:50:26 GMT
Post by Bulborbs_At_View on Apr 8, 2017 11:50:26 GMT
Bloodmancer: I will start controlling your character to bring him back to base. I will have him stay at that position until you either you decide to play again, or until gamer leaves. Turn 14Andrew continues heading NW. Spotting the Bulborb, he reaches for his Pikmin, only to realize his Pikmin were somewhat behind... The Bulborb advances slowly towards Andrew as he waits for his Pikmin. John snaps out of it and goes over to call his Pikmin SW of him back. He then turns tail to call the two stragglers that were chasing the Swarming Sheargrub. The sheargrub carcass arrives in the Onion, creating 2 new Pikmin! The Snitchbug will arrive next turn. Turn 15 (11AM)Andrew waits for the Pikmin to arrive as the Dwarf Bulborb decides to snap at him. Rolling for dodge on 1d10... 9! Andrew expertly dodges the bite as he grabs a Pikmin and tosses it at the Dwarf... (4) It smacks the Bulborb, but not quite on its spine. The Bulborb takes 4DMG from this attack as the Rock pikmin impacts with the Bulborb and bounces off. Dwarf Red Bulborb: 16/20 John, having gathered his Pikmin, heads back to his base. The Snitchbug arrives at base, creating a further 4 Pikmin seeds! Andrew: 8/11 Rock Pikmin (8 leaf) (13 total) John: 7/20 Rock Pikmin (7 leaf) (20 total) Map as of 11AM: Attachments:
|
|
gamer9587
White Pikmin
Oh i miss Pikmin X-3.
Posts: 24
|
Day 4
Apr 9, 2017 20:47:00 GMT
Post by gamer9587 on Apr 9, 2017 20:47:00 GMT
i whistle back all the pikmin i threw last turn, i then wait until my pikmin catch up, when they do, i start throwing all my rocks at the bulborbs back.
|
|
|
Day 4
Apr 16, 2017 13:26:59 GMT
Post by Bulborbs_At_View on Apr 16, 2017 13:26:59 GMT
Apologies for the long wait, life has been very hectic...
Turn 16
Andrew calls back his Pikmin, then throws all his Pikmin at the Dwarf Red Bulborb.
4 - 6 - 9 - 3 - 9 - 8 - 5 - 3 - 2
The third Pikmin hits the Bulborb square in the spine and kills it instantly. 6 Pikmin start carrying its carcass away, while the other 3 wait to be called back.
John arrives to base and plucks the Pikmin out of the soil.
Andrew: 0/11 Rock Pikmin (0 leaf) (13 total) John: 20/20 Rock Pikmin (20 leaf) (20 total)
|
|
gamer9587
White Pikmin
Oh i miss Pikmin X-3.
Posts: 24
|
Day 4
Apr 19, 2017 9:11:22 GMT
Post by gamer9587 on Apr 19, 2017 9:11:22 GMT
I whistle one of the Pikmin carrying the bulborb, I then throw 4 Pikmin at 2 pellets, both north, once I've done that I walk back to base, looking at the Pikmin as I pass them. and as I skip.
|
|