Post by Bulborbs_At_View on Mar 18, 2016 14:34:54 GMT
More monsters will be added to the list as they are encountered. Do not worry; when you encounter a new monster, I will give you some information on them.
Dwarf Red Bulborb
Health: 20
Attacks:
-Bite (Eats a Pikmin, which will be lost unless it is taken out by the end of the turn.)
-Shake (Shakes off the pikmin on it)
-Cry (Wakes up nearby Red Bulborbs, and alerts other Dwarf Red Bulborbs)
Pikmin to carry: 3 min / 6 max
Worth: 4 pikmin, 2 pokos
Usually found in packs, this creature should pose no problem to a sizeable assault. However, one should proceed with caution if a Red Bulborb is close by, as it could wake it up with a cry and cause trouble. Throwing a Pikmin on its back will instantly knock it out.
Red Bulborb
Health: 100
Attacks:
-Bite (Eats up to 5 Pikmin, which will be lost unless it is taken out by the end of the turn.
-Shake (Shakes off the Pikmin on it)
Pikmin to carry: 10 min / 20 max
Worth: 12 pikmin, 7 pokos
This creature is usually asleep at day, allowing one to sneak up on it. Its eyes are also pretty sensitive, so they can be attacked to momentarily distract the monster. Be warned however, this can be a difficult target to hit.
Female Sheargrub
Health: 5
Pikmin to carry: 1 min/max
Worth: 2 pikmin, 1 poko
Female Sheargrubs, unlike their male counterparts, do not eat Pikmin, but instead only consume wooden bridges and other things built by Pikmin. They are relatively weak and defenseless compared to most other creatures.
Male Sheargrub
Health: 5
Attacks:
-Bite: Automatically kills off a pikmin unless you can quickly kill it.
Pikmin to carry: 1 min/max
Worth: 3 pikmin, 2 poko
Like Female Sheargrubs, Male Sheargrubs burrow in the ground and wait for prey to pass by, but unlike the Female Sheargrubs they can attack and eat Pikmin.
Fiery Blowhog
Health: 60
Attacks:
-Fire Spout (The Blowhog will spit out a line of fire, burning all non-reds in front of it.)
-Buck (The Blowhog will buck Pikmin off of it.)
Pikmin to carry: 7 min / 15 max
Worth: 8 pikmin / 4 pokos
Fiery Blowhogs can be quite the danger if any non-Reds happen to pass by. If there are any Fiery Blowhogs around, it is recommended to clear them out before bringing any items. That, or only use reds to carry everything!
Cloaking Burrow-Nit
Health: 30
Attacks:
-Proboscis (The Burrow-Nit will extend its proboscis and eat 1 Pikmin. It will eat the Pikmin unless quickly defeated the next turn.)
-Shake (Shoves all Pikmin attacking it frontward)
Pikmin to carry: 8 min / 16 max
Worth: 8 pikmin / 3 pokos
Cloaking Burrow-Nits are buried underground and will wait for prey to pass nearby. Its thick shell protects it from attack, but its face is not covered by it. A quick frontal assault is best to handle this beast. It should not take many Pikmin to take out.
Dwarf Red Bulborb
Health: 20
Attacks:
-Bite (Eats a Pikmin, which will be lost unless it is taken out by the end of the turn.)
-Shake (Shakes off the pikmin on it)
-Cry (Wakes up nearby Red Bulborbs, and alerts other Dwarf Red Bulborbs)
Pikmin to carry: 3 min / 6 max
Worth: 4 pikmin, 2 pokos
Usually found in packs, this creature should pose no problem to a sizeable assault. However, one should proceed with caution if a Red Bulborb is close by, as it could wake it up with a cry and cause trouble. Throwing a Pikmin on its back will instantly knock it out.
Red Bulborb
Health: 100
Attacks:
-Bite (Eats up to 5 Pikmin, which will be lost unless it is taken out by the end of the turn.
-Shake (Shakes off the Pikmin on it)
Pikmin to carry: 10 min / 20 max
Worth: 12 pikmin, 7 pokos
This creature is usually asleep at day, allowing one to sneak up on it. Its eyes are also pretty sensitive, so they can be attacked to momentarily distract the monster. Be warned however, this can be a difficult target to hit.
Female Sheargrub
Health: 5
Pikmin to carry: 1 min/max
Worth: 2 pikmin, 1 poko
Female Sheargrubs, unlike their male counterparts, do not eat Pikmin, but instead only consume wooden bridges and other things built by Pikmin. They are relatively weak and defenseless compared to most other creatures.
Male Sheargrub
Health: 5
Attacks:
-Bite: Automatically kills off a pikmin unless you can quickly kill it.
Pikmin to carry: 1 min/max
Worth: 3 pikmin, 2 poko
Like Female Sheargrubs, Male Sheargrubs burrow in the ground and wait for prey to pass by, but unlike the Female Sheargrubs they can attack and eat Pikmin.
Fiery Blowhog
Health: 60
Attacks:
-Fire Spout (The Blowhog will spit out a line of fire, burning all non-reds in front of it.)
-Buck (The Blowhog will buck Pikmin off of it.)
Pikmin to carry: 7 min / 15 max
Worth: 8 pikmin / 4 pokos
Fiery Blowhogs can be quite the danger if any non-Reds happen to pass by. If there are any Fiery Blowhogs around, it is recommended to clear them out before bringing any items. That, or only use reds to carry everything!
Cloaking Burrow-Nit
Health: 30
Attacks:
-Proboscis (The Burrow-Nit will extend its proboscis and eat 1 Pikmin. It will eat the Pikmin unless quickly defeated the next turn.)
-Shake (Shoves all Pikmin attacking it frontward)
Pikmin to carry: 8 min / 16 max
Worth: 8 pikmin / 3 pokos
Cloaking Burrow-Nits are buried underground and will wait for prey to pass nearby. Its thick shell protects it from attack, but its face is not covered by it. A quick frontal assault is best to handle this beast. It should not take many Pikmin to take out.