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Post by izaihb on Mar 25, 2016 0:08:48 GMT
Dinner was suprisingly fast
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Post by Bulborbs_At_View on Mar 25, 2016 0:29:43 GMT
Adexab told me he won't be continuing for now, so he'll be skipping his turns until he posts again. He also told me to whistle them back if needed... Anyway, Turn 3!
Turn 3
Isaih reaches the bulborbs. He tosses 3 Pikmin onto the northern one, 2 on the southern one, and goes to punch the northern one.
Adexab catches up to the other captain, and lobs 2 Pikmin onto each Dwarf Bulborb.
Now, throwing a Pikmin onto a Dwarf Bulborb's back constitutes a relatively difficult throw. Therefore, I will roll a dice for each Pikmin thrown. To instantly KO one, at least one Pikmin must roll a 5 or higher on a 1d10. Rolling dice...
North DRB: 7 - 3 - 7, 8 - 4 South DRB: 7 - 9, 2 - 5
Both Bulborbs are taken out instantly. Adexab calls back his Pikmin, while Isaih's 3 yellows lift up the northern carcass and begin heading back. The two yellows on the southern one try to lift up the carcass, but are unsuccessful.
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Post by izaihb on Mar 25, 2016 0:34:51 GMT
Two questions. 1. How many Pikmin are needed to carry a Pellet Posy? Did I say two questions? I lied. There's only one.
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Post by Bulborbs_At_View on Mar 25, 2016 0:40:21 GMT
You only need 1 pikmin to carry a 1-pellet (1-pellets don't have a number because they're small enough as is). But you can put 2 pikmin to speed up the process.
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Post by izaihb on Mar 25, 2016 0:46:15 GMT
Also, are the dots near the Drawfs that I killed are the things that you pluck or the thing that you carry? It's been a while since I've played Pikmin so I don't exactly remember what a Pellet was. Is it just the bottlecap part of the Pellet Posy?
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Post by Bulborbs_At_View on Mar 25, 2016 1:15:22 GMT
Yes, those are pellets (1-pellets, in fact). They are indeed what pops out of a Pellet Posy when you take it out.
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Post by izaihb on Mar 25, 2016 1:17:18 GMT
Okay. I'll send my remaining two Pikmin on the grey/gray ones and walk to the onion
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Post by Bulborbs_At_View on Mar 25, 2016 1:31:22 GMT
I will assume you whistled back the Pikmin trying to lift up the carcass. I forgot to mention that you didn't have any Pikmin with you at the moment, my bad.
Turn 4
Isaih calls back the two throws 2 pikmin at the two gray pellets and starts making his way back to the onion. The Pikmin carrying the Bulborb have made it about 2/3rds of the way back to the onion now, while the pellets are about halfway there. Isaih should return to the onion next turn.
Pikmin: 0/5 yellows
The updated map of the area will be uploaded next turn, when the game reaches its first in-game hour!
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Post by izaihb on Mar 25, 2016 1:55:37 GMT
So I guess that I'm at the Onion now. Have the Pikmin arrived yet?
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Post by izaihb on Mar 25, 2016 2:21:44 GMT
I'm going to cut some things short. It's 10:21 where I am. I'll play tomorrow.
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Post by Bulborbs_At_View on Mar 25, 2016 2:28:23 GMT
It's alright. The format isn't in real-time, you can come back whenever, so long as it's within 24 hours The DRB will arrive at the onion on the turn you arrive (the next one), and the pellets should arrive on the turn after that.
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Post by izaihb on Mar 25, 2016 15:19:13 GMT
So let me understand this. The Pikmin will be back at the Onion at Turn 6?
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Post by Bulborbs_At_View on Mar 25, 2016 15:39:10 GMT
Yep. And the DRB will arrive on Turn 5.
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Post by izaihb on Mar 25, 2016 16:32:01 GMT
So will I be at the onion by turn 5?
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Post by Bulborbs_At_View on Mar 25, 2016 16:50:44 GMT
Yes.
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Post by izaihb on Mar 25, 2016 16:56:24 GMT
I guess that for Turn 5 I'll wait by the Onion for the Pikmin to come back
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Post by adexab on Mar 25, 2016 17:59:08 GMT
after whistling to my pikmin, i return toward the small ledge next to drop point 2 and prepare my pikmins
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Post by Bulborbs_At_View on Mar 25, 2016 18:24:02 GMT
Turn 5 (7 AM)Isaih returns to the base and waits for the Pikmin to return. The Dwarf Bulborb is brought to the Onion, which uses it to create 4 new pikmin sprouts, which fall to the ground. The 3 pikmin who were carrying the carcass are awaiting orders, while the two pellets are close to making it back to the base. Pikmin: 0/9 Yellow Pikmin Adexab, meanwhile, makes his way over to the ledge north of the base. His Red Pikmin follow him there, and await further instructions. Pikmin: 5/5 Red Pikmin. Map of Sunny Plains on Day 1 as of 7AM: s12.postimg.org/eemzgvnnh/Sunny_Plains_Day_1_1.png
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Post by izaihb on Mar 25, 2016 19:02:41 GMT
I'll pluck the new Yellows.
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Post by adexab on Mar 25, 2016 21:43:52 GMT
i throw 2 pikmins directly on top of the bulborb, 1 on top of each posy and one on the pellet
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