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Post by Bulborbs_At_View on Mar 25, 2016 22:41:54 GMT
Turn 6
Isaih plucks the 4 pikmin in the ground. While he does so, the two pellets arrive at the Onion, and spit out an additional 2 seeds. The 5 Pikmin who were carrying loot are now idle under the Onion, waiting to be called back. Isaih: 4/11 Yellow Pikmin
Adexab starts by throwing some Pikmin onto the ledge. 2 are aimed at the Bulborb. Due to the ledge, the odds of hitting the Bulborb on its back are greatly reduced. You have a 40% chance to succeed, which means one of the Pikmin must roll at least a 7 on a 1d10. Rolling...
2 - 9.
The second Pikmin lands square on the back of the Bulborb. It dies on the spot, and the two Pikmin attempt to lift it up. Adexab then throws 1 pikmin at the two pellet posies. Since they change pellet colors, and Adexab didn't attempt to time his throw, the pellet color will be picked at random...
Pink, Yellow
The last Pikmin is then thrown at the pellet. The Pikmin tasked with pellets start dragging them back to the onion, while the two Pikmin on the Dwarf Red Bulborb continue to struggle to lift it up. Adexab: 0/5 Red Pikmin
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Post by izaihb on Mar 26, 2016 5:02:44 GMT
I'm just assuming that plucking and then whistling counts as one turn.
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Post by adexab on Mar 26, 2016 19:21:19 GMT
i whistle the 2 ones on the dwarf bulborb and send 1 on 2 pellets to make them quicker.
I then follow my pikmin back to the tomato...I mean onion
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Post by Bulborbs_At_View on Mar 26, 2016 20:08:22 GMT
izaihb : Yep, whistling and plucking can be done in the same turn! adexab : I assumed you decided to add Pikmin to the pellets that were most behind. Turn 7Isaih calls back the Pikmin and plucks the sprouts that were just created. His Pikmin await his next move. Adexab calls the two Pikmin from the carcass, and tasks them to help carry two of the pellets. He then makes his way back to the Onion. The pellets being carried by 2 pikmin are making much quicker progress, and should arrive at the onion next turn. The third pellet, carried by only one Pikmin, will take slightly longer. Isaih: 11/11 Yellow Pikmin Adexab: 0/5 Red Pikmin
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Post by izaihb on Mar 26, 2016 23:07:03 GMT
I'll walk over to the corner with Sheargrubs and have one Pikmin on each female. Then four on one male and five on the other.
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Post by adexab on Mar 26, 2016 23:15:16 GMT
i wait and harvest the pickmmin when they come out of the onion if they arrive, other than that i follow the pikmins
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Post by Bulborbs_At_View on Mar 26, 2016 23:49:56 GMT
izaihb: Getting to the sheargrubs will take 2 turns. Also, you only have 11 pikmin; 3 on each female + 4 on first male + 5 on second male = 12. Just pointing it out so you can rectify it when you get there Turn 8Isaih, with his newly grown army of Pikmin, sets off for the northwest with the Sheargrubs. He will arrive there on Turn 10. Adexab makes it back to the Onion. After a little bit of waiting, two pellets are exchanged at the Onion for 2 new sprouts. He plucks them out, and watches the other pellet. It should arrive on the next turn. Isaih: 11/11 Yellow Pikmin Adexab: 6/7 Red Pikmin
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Post by izaihb on Mar 27, 2016 14:45:13 GMT
Oops, my bad. Four on each male one, I guess. I'll punch the top Male Sheargrub just for the extra damage. If any Sheargrubs are killed then I'll whistle back the Pikmin which killed it.
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Post by adexab on Mar 27, 2016 18:06:03 GMT
i go fetch the dwarf on top of the hill by throwing 5 pikmin at it. I let the other pikmin at my side on stand by
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Post by Bulborbs_At_View on Mar 27, 2016 19:33:51 GMT
izaihb & adexab : Both of your actions will not be accomplished on the very next turn, so what I'll do is simply have the next two turns play out right now. Also, from now on, if you decide to make an action, but cannot do it because you need to spend a turn moving, I'll simply have your character spend each turn moving to the spot in question, and once you've reached your destination, you will perform the desired actions. You won't have to make any inputs, which means you can skip your turn unless you change your mind. If you have any questions about this, let me know. Turn 9Isaih closes in on the Sheargrubs. His Pikmin are lagging behind him. He plans to attack them on the next turn. Adexab sets off for the ledge once again, intending to collect the Dwarf Red Bulborb. He is practically within throwing range, but his Pikmin are a little behind. The Pikmin with the pellet returns to the Onion, creating an additional sprout! Turn 10 (8 AM)Isaih finally arrives at the Sheargrubs. He sends one Pikmin on each of the Female Sheargrubs, and sets 4 on each Male Sheargrub. He also goes to punch the uppermost one. Yellow Pikmin deal 1.50 damage, which means they have a 50% chance of dealing an extra DMG point. Which means each Pikmin must roll 6 or higher to deal a "crit". Calculating damage... 8 -> Female Sheargrub: 5 - 1 - 1 crit = 3/5 10 -> Female Sheargrub: 5 - 1 - 1 crit = 3/5 2 -> Female Sheargrub: 5 - 1 = 4/5 3 - 8 - 2 - 7 -> Male Sheargrub: 5 - 4 - 2 crits - 1 (punch) = -1/5 10 - 7 - 1 - 9 -> Male Sheargrub: 5 - 4 - 3 crits = -2/5 Isaih calls back the 8 pikmin that were fighting the Male Sheargrubs. Adexab, meanwhile, throws 5 pikmin onto the Dwarf Red Bulborb carcass. They make their way back. They will take 2 more turns to arrive at the onion. Isaih: 8/11 Yellow Pikmin Adexab: 1/8 Red Pikmin Map as of 8AM: s22.postimg.org/w80al4eb5/Sunny_Plains_Day_1_8_AM.png
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Post by izaihb on Mar 27, 2016 22:58:28 GMT
I'll throw one extra Pikmin on each Female Sheargrub, head over to the closest pellet posy to the top (not the one all the way to the top), and throw three Yellows in there if they've caught up.
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Post by adexab on Mar 28, 2016 2:01:11 GMT
i head back to my ship at full speed rather than waiting for my pikmins
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Post by Bulborbs_At_View on Mar 28, 2016 3:23:54 GMT
Turn 11
Isaih throws an additional Pikmin at each of the Sheargrubs. They all attack the Sheargrubs. Calculating the damage...
1 - 3 -> Female Sheargrub: 3 - 2 = 1/5 1 - 3 -> Female Sheargrub: 3 - 2 = 1/5 4 - 7 -> Female Sheargrub: 4 - 2 - 1 crit = 1/5
Adexab makes his way back to the Onion. He almost clears the distance in the turn, and will arrive there at the start of the next turn. The Pikmin carrying the Dwarf are pretty close to the Onion as well, and will also make it there next turn.
Isaih: 5/11 Yellow Pikmin Adexab: 1/8 Red Pikmin
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Post by adexab on Mar 28, 2016 23:52:06 GMT
Since im going to be back to my onion, i prepare myself to pluck my pikmins upon arrival
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Post by izaihb on Mar 29, 2016 0:25:03 GMT
Wait, where the female Sheargrubs killed?
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Post by Bulborbs_At_View on Mar 29, 2016 2:16:44 GMT
izaihb: No they were not. They are all at 1/5 HP.
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Post by izaihb on Mar 30, 2016 1:24:44 GMT
I'm just going to assume that the Sheargrubs are going to be killed next round and walk over to the nearest Pellet Posy above.
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Post by Bulborbs_At_View on Mar 30, 2016 3:46:49 GMT
Turn 12
Isaih heads up north to the Pellet Posy with his remaining Pikmin. Meanwhile, the Pikmin finish up the Female Sheargrubs. 3 of the 6 Yellow Pikmin pick up the carcasses, while the other 3 remain idle, waiting to be called back.
Adexab makes his way back to the onion, and plucks all the Pikmin. The Dwarf Bulborb is sent into the Onion and converted into 4 new sprouts. He also plucks those. He now has 12 Red Pikmin, awaiting further commands.
Isaih: 5/11 Yellow Pikmin Adexab: 12/12 Red Pikmin
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Post by izaihb on Mar 30, 2016 16:30:52 GMT
Is a Pellet Posy the thing that you throw Pikmin into or the thing that you attack to make it drop a bottlecap?
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Post by Bulborbs_At_View on Mar 30, 2016 16:38:42 GMT
Pellet Posies are the things that drop pellets when attacked. Or bottlecaps as you say.
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