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Post by Bulborbs_At_View on May 6, 2016 5:16:39 GMT
So with the first day of Sunny Plains over, I feel like the length of the day should be changed. 60 turns per day feels far too long, since Isaih was able to clear up the area mostly on his own, with some time to spare even. I'm considering taking down the number of turns. I'm unsure on how long to make days, though, so I'm asking you folks. How long should it be? Here are the options I'm thinking of:
-60 turns (the current number, 5 turns/hour) -36 turns (3 turns/hour) -20 turns (5 turns / quarter of day) -12 turns (1 turn / hour)
Let me know which length is best in your opinion, or suggest a different length if you can think of one. And let me know why you think the option should be picked?
Thanks! -BAV
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Post by izaihb on May 6, 2016 10:37:15 GMT
I think that the 36 turns one would work out the best. If we continued doing what we were doing then it would take a year to finish 12 days.
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Post by Bulborbs_At_View on May 6, 2016 19:27:12 GMT
izaihb: I definitely agree on the current length of time not being ideal... though, why is this specific length is better for you than the other shorter day lengths?
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Post by izaihb on May 6, 2016 20:55:39 GMT
Twelve seems to be too little of time. Twenty might be a good day length, but I'm sticking with 36 unless I change my mind.
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Post by Bulborbs_At_View on May 7, 2016 4:13:31 GMT
I consulted with adexab off-forum, and he also voted for 36 turns. I myself was slightly partial to 20 turns, but I realize now that might actually be too short. Nonetheless, we'll try 36 turn long days for now, and see if that works. I'll go modify the ruleset and make an update. Thank you for your input, everyone!
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Post by Bulborbs_At_View on Jul 12, 2016 15:41:38 GMT
Alright, now that we've all had a chance to try out 36 turn days, I'd like some thoughts. Is it too few? Too many? Just right? *pacha image goes here*
Thanks in advance, -BAV
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