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Post by Bulborbs_At_View on May 22, 2016 4:26:52 GMT
HALF OF THE DAY HAS NOW PASSED! ----- Turn 18 (12PM)Isaih throws 5 of his Pikmin onto the acorn, and the Pikmin start making their way back. Three of the idle flower Pikmin run over to the acorn as it passes by them. The acorn passes the gate by the end of the turn. The Sheargrubs re-emerge. The western and middle one move away from the Pikmin, while the rightmost one moves towards the remaining single Pikmin. The Pikmin, seeing the enemy, runs to attack it. Left Sheargrub: 3/5 Middle Sheargrub: 1/5 Right Sheargrub: 1/5 (2DMG) Meanwhile, the Pikmin carrying the Sheargrubs make some ground. The flower Pikmin should reach the Onion next turn, while the Leaf Pikmin will probably take longer. The Dwarf Bulborb being carried passes the gate and continues its way back. Isaih: 16/50 Yellow Pikmin (16 Leaf, 0 Flower) (77 total) Map as of 12PM: s32.postimg.org/6xzo3pr5h/Sunny_Plains_Day_2_12_PM.png
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Post by izaihb on May 22, 2016 15:02:42 GMT
I'll whistle back the Pikmin on the Sheargrubs and walk back to base. Also, how do I earn more Pikmin types?
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Post by Bulborbs_At_View on May 22, 2016 15:32:19 GMT
izaihb: New Onions will be laying around in maps for people to find. I am also considering adding a random Pikmin type item to the shop, but I'm too sure about the pricing for it. Turn 19Isaih turns around to whistle the Pikmin that are past the open gate, and then turns back to make his way to the base. The payload continues moving towards the base: The first Male Sheargrub arrives into the Onion, creating an additional 3 Pikmin, the other Male Sheargrub inches nearer to the Onion, while the Pikmin carrying the Bulborb are somewhat quickly covering ground, and the acorn carriers are doing so even faster. Isaih: 21/50 Yellow Pikmin (17 Leaf, 4 Flower) (80 total)
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Post by izaihb on May 22, 2016 17:01:57 GMT
I'll keep walking to base
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Post by Bulborbs_At_View on May 23, 2016 0:45:07 GMT
Skipping to Turn 21 because you won't make it back to base by the next turn... Turn 21 (1PM)Isaih makes his way back to the base. He will reach it in the middle of next turn. The flower Pikmin are right behind him, but the leaves will take a turn to catch up. Another Male Sheargrub is sent into the Onion, adding 3 more Pikmin to the bunch. The acorn and Dwarf Bulborb continue their way back to base. Isaih: 21/50 Yellow Pikmin (17 Leaf, 4 Flower) (83 total) Map as of 1PM: s33.postimg.org/mgbqszh73/Sunny_Plains_Day_2_1_PM.png
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Post by izaihb on May 23, 2016 1:41:33 GMT
After the Pikmin finish bringing everything back, I'll whistle them and go to take on the large Bulborb to the bottom.
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Post by Bulborbs_At_View on May 23, 2016 17:03:23 GMT
Time for another skip since you asked to wait until the Pikmin were back. Turn 23Isaih makes it back to the base, and his Pikmin catch up. The Dwarf Bulborb makes it to the Onion early on the 23rd turn, creating another 4 Pikmin inside the Onion, while the acorn arrives at the ship closer to the end of the turn. Protective Consumable Value: 25 pokos Isaih now has 50 pokos! Isaih then calls his Pikmin and sets off to the south, going towards the Bulborb. Isaih: 50/50 Yellow Pikmin (40 Leaf, 10 Flower) (87 total)
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Post by zoltcat on May 27, 2016 17:50:56 GMT
(I guess I'll start now)
I'll chose base three.
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Post by Bulborbs_At_View on May 27, 2016 18:17:08 GMT
zoltcat: Don't forget to take out your Pikmin as well! Landing and taking out your Pikmin constitutes the first turn you take in the map.
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Post by zoltcat on May 27, 2016 19:08:45 GMT
(okay) Sage lands on base three, and takes all of her available pikmin out.
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Post by Bulborbs_At_View on May 27, 2016 19:43:14 GMT
izaihb : As you haven't posted in a couple of days, I'll assume you'll continue moving towards the Bulborb. Sorry if this wasn't your next intended move. Turn 24 (2PM)Isaih continues making his way south towards the Red Bulborb and the two dwarves beside it. To his left, a new ship descends from the atmosphere! Sage, captain of the S.S. Wyvern, emerges from the ship, and starts her journey in the Sunny Plains by calling out her five Blue Pikmin. They stare at her, waiting for commands. Isaih: 50/50 Yellow Pikmin (40 Leaf, 10 Flower) (87 total) Sage: 5/5 Blue Pikmin (5 Leaf) (5 total) Map as of 2PM:
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Post by zoltcat on May 27, 2016 19:48:20 GMT
Sage walks to the area behind the S.S. Wyvren, heading to the color changing pellet poesy. She grabs a pikmin, and waits for it to turn blue before throwing a pikmin.
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Post by Groto the Hobo (Sean-Inc) on May 28, 2016 3:31:43 GMT
I think I'll land my ship on base 2.
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Post by Bulborbs_At_View on May 28, 2016 3:55:09 GMT
Groto the Hobo (Sean-Inc) : You'll also have to take out your Pikmin, since that's also part of your first turn on the map! The next turn will happen once izaihb replies. However, if there is no reply from him in about ~18 hours, Isaih will simply not move for the following turn.
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Post by Groto the Hobo (Sean-Inc) on May 28, 2016 4:51:39 GMT
Ok, I'll pull out all, but one pikmin.
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Post by izaihb on May 28, 2016 14:20:48 GMT
When I arrive at the Red Bulborb's area, I'll throw four Leaf on each Dwarf Bulborb and seven to the Red Bulborb's body. If any of the Bulborbs are killed then I'll whistle back the Pikmin before they bring the carcass to the onion.
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Post by Bulborbs_At_View on May 28, 2016 16:21:18 GMT
Turn 25
Sage walks behind her ship to find a Pellet Posy. She grabs onto her Pikmin and waits for the pellet to turn blue before throwing it. She throws... (There's an 1/5 chance for Sage to not get a blue pellet. Meaning, if you roll a 1 on a 1d5, it will not be a blue pellet. Rolling...)
5! The Pikmin hits the pellet square as it turns Blue, and drags the pellet back to the Onion. There, the pellet is converted into two extra Pikmin seeds!
Groto's ship lands in the 2nd base of the area. He steps out of his ship and calls out 4 of his Pikmin. They slide down the Onion's legs, and scutter towards Groto, awaiting commands.
Isaih clears the remaining distance between him and the Bulborbs, and tosses four Pikmin at each of the Dwarf Red Bulborbs...
9 - 9 - 8 - 1 -> KO! 5 - 6 - 7 - 1 -> KO!
The four Pikmin begin to carry the carcasses, but they are whistled back by Isaih as he then throws 7 more Pikmin onto the Bulborb's body. The Bulborb wakes up, feeling something on its back. The Pikmin attack...
3 - 7 - 9 - 10 - 7 - 5 - 8 -> 5 crits!
7 x 1DMG + 5 crits = 12DMG (88/100)
The Red Bulborb notices Isaih and walks over to chomp him... Rolling to see whether the hit connects (3/5 chance of dodging, meaning if you roll 2 or less you will be hit. Rolling...)
5! Isaih manages to get out of the way of the bite, but all the Pikmin that were on the Bulborb's back have been sent flying forward.
Sage: 4/7 Blue Pikmin (4 Leaf) (7 total) Groto: 4/4 Red Pikmin (4 Leaf) (4 total) Isaih: 43/50 Yellow Pikmin (33 Leaf, 10 Flower) (87 total)
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Post by izaihb on May 28, 2016 18:53:31 GMT
I throw ten leaf Pikmin onto his back and five leaf Pikmin to his eyes. Then I'll run to the seven Pikmin thrown and try to whistle them.
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Post by Groto the Hobo (Sean-Inc) on May 28, 2016 21:20:05 GMT
My left toe tells me to head north... I'll head south toward the... the... The Sheargrub things... Yeah. Never trust your left toe.
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Post by zoltcat on May 29, 2016 16:18:16 GMT
Sage then began to walk to the pellet posey in front of the lake to do the same to it.
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