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Post by Bulborbs_At_View on Jul 17, 2016 17:20:07 GMT
Turn 10Adexab punches the Female Sheargrub and has his Pikmin charge at the enemies. The Male Sheargrubs lunge at Adexab... rolling for two dodge rolls: 6, 3 Adexab dodges the first attack just barely, but the second one nabs him in the shoulder, dealing 1DMG to him. The Pikmin arrive and spread out... Female Sheargrub: 6 Male Sheargrub: 12 Male Sheargrub: 12 They pretty much kill all the creatures within the turn. Three Pikmin start heading back to base with the carcasses, aiming to send them back to the Onion. The remaining 27 Pikmin are idle. Meanwhile, the Protective Consumable arrives at the base! Protective Consumable Value: 25 pokos Adexab now has 25 pokos! Adexab (9/10): 0/50 Red Pikmin (97 Reds Total)
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Post by adexab on Jul 19, 2016 3:50:23 GMT
i continue toward the fiery blowhog, keeping my distance, i throw the maximum number of pikmins at it and make the rest of them charge
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Post by Bulborbs_At_View on Jul 19, 2016 18:25:43 GMT
adexab: With what Pikmin? You have 0 Pikmin in your squad!
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Post by adexab on Jul 19, 2016 19:30:18 GMT
oh i guess ill whistle them to me before that plan, THANKS BIG VOICE IN THE SKY
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Post by Bulborbs_At_View on Jul 19, 2016 19:54:01 GMT
Turn 11
Adexab whistles back the 27 Pikmin still around, and then heads forward towards the Fiery Blowhog. He throws 15 Red Pikmin onto the Blowhog. The Blowhog, spotting Adexab, turns towards him and starts blowing flames... Rolling for dodge: (2 on 1d10) Adexab didn't move out of the way, which caused him to get directly hit by the flames for 1DMG.
The 15 Pikmin attack...
4 - 7 - 4 - 7 - 3 - 2 - 3 - 4 - 2 - 1 - 4 - 8 - 2 - 8 - 2 -> 4 crits!
(15 x 2DMG + 4 crits) = 34DMG (26/60)
The Blowhog then prepares to buck off the Pikmin as Adexab sends his remaining 12 Pikmin onto it. The Bulborb bucks on... (Rolled 3 on 1d12) the 3rd Pikmin hit. Those 3 Pikmin deal:
4 - 3 - 8 -> 1 crit
(3 x 2DMG + 1 crit) = 7DMG (19/60)
The Blowhog bucks the Pikmin over, sending them flying quite far ahead. The Blowhog prepares to blow more flames at the attackers... Meanwhile, the Sheargrubs are being brought back to base. They won't make it back for a couple more turns at least...
Adexab (8/10): 0/50 Red Pikmin (97 Reds Total)
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Post by adexab on Jul 22, 2016 13:50:26 GMT
Shrugging of the flames around him -BRING ON THE HEAT, CONTINUE THE CHARGE PIKPALS i charge and spin around the hog punching him while running
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Post by Bulborbs_At_View on Jul 22, 2016 15:29:44 GMT
Turn 12 (10AM)Adexab does a spin punch to the Blowhog, dealing 1 damage. Meanwhile, the Pikmin that had been bucked off charge at the Blowhog. The Blowhog blows flames at the Pikmin as they charge at it, but being Red, they aren't affected. The Blowhog will buck on the... (Rolled 21 on 1d27) 21st hit. Since the Blowhog only has 19HP left, this means the Blowhog is KO'd on this turn. The Blowhog falls over to the side, and 15 Pikmin swarm it to haul it back to base. You currently have no Pikmin with you; the 12 remaining Pikmin are idling at the previous location of the Blowhog. Meanwhile, the sheargrubs are continuing to be carried back to base. They should arrive in about 3 turns, more or less. Adexab (8/10): 0/50 Red Pikmin (97 Reds Total) Map as of 10AM: s32.postimg.org/6zm3ljaqb/Small_Woods_Day_2_10_AM.pngMonster Log unlocked! Fiery BlowhogHealth: 60 Attacks: -Fire Spout (The Blowhog will spit out a line of fire, burning all non-reds in front of it.) -Buck (The Blowhog will buck Pikmin off of it.) Pikmin to carry: 7 min / 15 max Worth: 8 pikmin / 4 pokos Fiery Blowhogs can be quite the danger if any non-Reds happen to pass by. If there are any Fiery Blowhogs around, it is recommended to clear them out before bringing any items. That, or only use reds to carry everything!
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Post by adexab on Jul 23, 2016 6:14:24 GMT
i call all the idle pikmins to me and make a charge toward the other one, trying to make sure that the hog fires at my pikmins
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Post by Bulborbs_At_View on Jul 23, 2016 22:14:36 GMT
Turn 13
Adexab calls the 12 Pikmin idling around and has them charge at the Fiery Blowhog. Adexab takes care to not get close to the Blowhog's trajectory as it blows flames at the attackers.
The Blowhog will buck... (Rolled 15 on 1d20) at the end of the turn. The Pikmin deal...
3 - 1 - 1 - 4 - 1 - 6 - 1 - 4 - 1 - 7 - 6 - 7 -> 2 crits!
(12 x 2DMG + 2 crits) = 26DMG (34/60)
The Blowhog then bucks the Pikmin away. It prepares another blast of fire...
Adexab (8/10): 0/50 Red Pikmin (97 Reds Total)
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Post by adexab on Jul 24, 2016 13:41:35 GMT
i begin to punch the hog away while continuing to make my pikmin charge at him
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Post by Bulborbs_At_View on Jul 24, 2016 19:29:56 GMT
Turn 14
Adexab charges the Blowhog with his Pikmin and punches it too. The Blowhog bucks on... (Rolled 14 on 1d20) the last hit! The Pikmin deal...
2 - 7 - 1 - 6 - 8 - 7 - 6 - 3 - 2 - 3 - 3 - 3 -> 3 crits!
(12 x 2DMG + 3 crits + 1 punch) = 28DMG (6/60)
The Blowhog sends the Pikmin flying with a buck. Since Adexab was close, he'll have to roll a dodge roll... (Rolled 10 on 1d10) He dodged so well he was actually not even close to the Blowhog when it bucked! In any case, it prepares another flame burst.
Adexab (8/10): 0/50 Red Pikmin (97 Reds Total)
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Post by adexab on Jul 24, 2016 22:41:45 GMT
-WACK HIM HARDER! and the onslaught continues for both me and my pikmins
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Post by Bulborbs_At_View on Jul 25, 2016 14:59:46 GMT
Turn 15 (11AM)The Pikmin and Adexab charge the Blowhog. The Blowhog will buck on... (Rolled 7 on 1d20) the 7th hit. The Pikmin attack... and they pretty much kill it. The Blowhog rolls to the side, and the 12 Pikmin begin hauling it back to the base. Meanwhile, the sheargrubs are almost at the base! Adexab (8/10): 0/50 Red Pikmin (97 Reds Total) Map as of 11AM: s32.postimg.org/keu8mp4yb/Small_Woods_Day_2_11_AM.png
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Post by adexab on Jul 27, 2016 0:35:36 GMT
i go back to my ship with the rest of my pikmins happy with this current victory
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Post by Bulborbs_At_View on Jul 27, 2016 19:24:31 GMT
Turn 16
Adexab heading back to his base. The Sheargrubs are sent to the Onions, converting them into 8 new Pikmin sprouts that are stored inside the Onion. Adexab should arrive to the Onion in 2 turns... Skipping to then is possible if there isn't anything he wants to do in the meantime.
Adexab (8/10): 0/50 Red Pikmin (105 Reds Total)
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Post by zoltcat on Jul 27, 2016 20:30:55 GMT
Sage lands on base two and calls out all of her pikmin.
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Post by adexab on Jul 28, 2016 1:55:42 GMT
adexab lands on base 3...wait never mind im still running toward my ship
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Post by Bulborbs_At_View on Jul 28, 2016 16:22:38 GMT
Turn 17
Sage lands on Base 2, and takes out her 31 Blue Pikmin. They look at her, awaiting commands.
Adexab continues running back to his base. He'll make it in one more turn. The first Fiery Blowhog will enter the onion early next turn, as well.
Sage: 31/31 Blue Pikmin (31 Leaf) (31 total)
Adexab (8/10): 0/50 Red Pikmin (105 Reds Total)
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Post by adexab on Jul 28, 2016 21:06:41 GMT
running toward my base i wave toward my fashionably late ally -well hello there sage, got lost? i then continue on my way to the tomato
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Post by zoltcat on Jul 29, 2016 13:58:53 GMT
Sage smiles to them and heads North to the three seargrubs by the tin can. "Not really... had to return home for a wile. My father fell ill..."
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