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Post by Bulborbs_At_View on Jul 29, 2016 18:38:23 GMT
HALF OF THE DAY HAS PASSED!!---- Turn 18 (12PM)Adexab makes it back to base as the first Fiery Blowhog enters the Onion, creating 8 new sprouts inside the Onion! He sees Sage who has just landed and waves to her. "well hello there sage, got lost?" She replies: "Not really... had to return home for a wile. My father fell ill..." Sage, after smiling at her Pikmin and replying to Adexab, heads north-east, aiming to take on the Sheargrubs by the can. She's pretty much made it, but isn't close enough to make the Sheargrubs emerge. Her Pikmin are lagging a bit behind her. Sage: 31/31 Blue Pikmin (31 Leaf) (31 total) Adexab (8/10): 0/50 Red Pikmin (113 Reds Total) Map as of 12PM: s32.postimg.org/d7uzeb87n/Small_Woods_Day_2_12_PM.png
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Post by zoltcat on Jul 30, 2016 11:49:47 GMT
Sage walks closer to.the seargrubd to make them emerge. She takes out the male and has a pikmin take it back. She then looks at the two females. "I wonder... could I keep them as pets?"
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Post by adexab on Jul 30, 2016 14:00:28 GMT
-eh, sad stuff BBRRRRRTTTT I barely finish my phrase that i call back my pikmins and run back from where i came from
-ADVICE! DONT TRY TO TAME THEM, THEY NEED TOO MUCH FOOD TO LIVE!
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Post by Bulborbs_At_View on Jul 30, 2016 15:41:44 GMT
zoltcat: How do you wish to attack the Male Sheargrub? (Throw? Swarm? How many pikmin?)
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Post by zoltcat on Jul 31, 2016 17:02:42 GMT
She throws three pikmin at the seargrub.
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Post by Bulborbs_At_View on Aug 1, 2016 1:12:21 GMT
Turn 19
Sage approaches as a Male Sheargrub emerges with 2 more females following it. She throws 3 Blue Pikmin at the male. Calculating damage...
10 - 8 - 5 -> 2 crits!
3 x 1DMG + 2 crits = 5DMG (0/5)
The sheargrub is knocked out as the lone Pikmin heads back to base. The two Pikmin head over to the Female Sheargrubs to attack them as Sage ponders about whether she could keep them as pets.
Adexab calls his Pikmin back and heads back the way he came. He makes it out of the small passage at the end of the turn, his Pikmin slightly behind. The second Blowhog will reach base in 2 turns...
Sage: 28/31 Blue Pikmin (28 Leaf) (31 total)
Adexab (8/10): 38/50 Red Pikmin (113 Reds Total)
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Post by zoltcat on Aug 3, 2016 2:00:22 GMT
Sage calls her pikmin back. "I'll think I'll keep you guys..." she smiled.
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Post by adexab on Aug 3, 2016 11:24:43 GMT
I continue running, paying no heed to my pikmins and simply charging even faster toward my previous assault area
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Post by Bulborbs_At_View on Aug 3, 2016 17:37:38 GMT
Turn 20
Sage calls back her 3 Pikmin. The one carrying the Male Sheargrub drops it to rejoin the group.
Adexab continues charging towards the area he was at earlier. He reaches the entrance to it at the end of the turn, and will reach the Cloaked Burrow-Nit next turn. Also happening next turn: the Blowhog carcass reaching base!
Sage: 31/31 Blue Pikmin (31 Leaf) (31 total)
Adexab (8/10): 38/50 Red Pikmin (113 Reds Total)
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Post by adexab on Aug 4, 2016 14:32:58 GMT
-FIGHT ME BEETLE THING! i order my pikmin to charge at it despite the distance, i also begin punching the bug if i reach it
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Post by zoltcat on Aug 4, 2016 16:27:48 GMT
Sage has a pikmin carry the male sheargrub, and she picks up the females herself.
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Post by Bulborbs_At_View on Aug 4, 2016 18:18:10 GMT
zoltcat: The Female Sheargrubs aren't dead. Unless you wanted to try to grab them while they are alive?
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Post by zoltcat on Aug 5, 2016 2:36:03 GMT
I want to keep them as pets.
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Post by Bulborbs_At_View on Aug 5, 2016 18:22:57 GMT
Turn 21 (1PM)Adexab charges towards the Cloaked Burrow-Nit. He and his Pikmin don't reach it by the end of the turn, although Adexab does get close enough to alert the creature, which emerges to face Adexab. His Pikmin will attack it next turn once they make it there. Meanwhile, the Fiery Blowhog arrives at the base and creates 8 new Pikmin inside the Onion. Sage tosses 1 Pikmin at the sheargrub to have it be brought back to base. She then heads to the two Female Sheargrubs and attempts to grab both of them. Since they're rather squirmy, Sage will need to roll a 7 or higher to hold on to them. Rolling: 1 - 3 Both sheargrubs wiggle free of Sage's grasp and then bury back underground. Sage: 30/31 Blue Pikmin (30 Leaf) (31 total) Adexab (8/10): 38/50 Red Pikmin (38 Leaf) (121 Reds Total) Map as of 1PM: s31.postimg.org/w8i1so1c9/Small_Woods_Day_2_1_PM.png
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Post by zoltcat on Aug 5, 2016 19:46:47 GMT
A slight "awww..." noise escapes Sage as she leaves. She begins to head south.
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Post by adexab on Aug 5, 2016 23:38:27 GMT
i attack more and i make my pikmin charge
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Post by Bulborbs_At_View on Aug 6, 2016 20:30:19 GMT
Turn 22
Sage, disappointed that she couldn't keep the two Sheargrubs as pets, makes her way back south. The Male Sheargrub is almost back at the base now.
Adexab commands his Pikmin to charge at the creature. He decides to throw a punch... Rolling: 8 on 1d10! He punches the creature for 1DMG. (29/30) The Burrow-Nit turns to Adexab and attacks in return. After preparing for a few moments, it extends it proboscis to attack Adexab. Rolling for dodge: 4 on 1d10. Adexab takes 1DMG from the creature. However, the distraction allowed the Pikmin to make it to the creature without any casualties. Now, since there are a lot of Pikmin attacking, it's not assured all of them will be smacking it in the face. Therefore normally, each Pikmin will need a roll of 7 or more to be in the correct position to smack it in the face. Considering they're charging from only a little to the side, they get a +1 bonus, meaning they only need to roll a 6. Rolling:
1 - 5 - 7 - 4 - 4 - 2 - 1 - 9 - 6 - 3 - 8 - 9 - 2 - 2 - 6 - 2 - 9 - 2 - 9 - 1 - 9 - 3 - 3 - 2 - 2 - 9 - 10 - 3 - 3 - 7 - 10 - 4 - 4 - 10 - 7 - 4 - 9 - 4 -> 16 Pikmin hit!
Considering that the Burrownit only has 30HP, it is safe to say the creature is taken out by the Pikmin's attacks. It rolls to the side, defeated. 16 Pikmin haul it up and start carrying it back, the rest remaining idle where the creature was. Remember, you can choose to have creatures be traded in for Pokos if you have too many Pikmin!
Sage: 30/31 Blue Pikmin (30 Leaf) (31 total)
Adexab (7/10): 0/50 Red Pikmin (38 Leaf) (121 Reds Total)
Monster log unlocked!
Cloaking Burrow-Nit Health: 30 Attacks: -Proboscis (The Burrow-Nit will extend its proboscis and eat 1 Pikmin. It will eat the Pikmin unless quickly defeated the next turn.) -Shake (Shoves all Pikmin attacking it frontward) Pikmin to carry: 8 min / 16 max Worth: 8 pikmin / 3 pokos
Cloaking Burrow-Nits are buried underground and will wait for prey to pass nearby. Its thick shell protects it from attack, but its face is not covered by it. A quick frontal assault is best to handle this beast. It should not take many Pikmin to take out.
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Post by adexab on Aug 7, 2016 23:40:53 GMT
i call the idle pikmins around me and throw them at the red object on top of the hill
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Post by Bulborbs_At_View on Aug 9, 2016 18:51:50 GMT
Turn 23
Adexab calls back the idle Pikmin and throws 15 Pikmin at the red object up on the ledge. 10 of the Pikmin lift it up, while the others, unable to find any room to help, remain idle on the ledge. The Burrow-Nit carcass makes it some of the way through the area. It'll take quite a while for the Pikmin to get back to the base...
Sage stops in her tracks. The Pikmin catch up to her, and the Pikmin carrying the Sheargrub arrives at the base. It becomes 3 sprouts, which are spat out of the Onion and fall into the soil, ready to be plucked.
Sage: 30/34 Blue Pikmin (30 Leaf) (34 total) Adexab (7/10): 6/50 Red Pikmin (38 Leaf) (121 Reds Total)
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Post by adexab on Aug 11, 2016 1:05:10 GMT
i call back the idle and march next to the object chanting for victory
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