|
Post by Bulborbs_At_View on Jul 19, 2016 1:02:31 GMT
Here's the map for Day 2: s32.postimg.org/u9990psdf/Impact_Site_Day_2_START.pngSome new changes were made to the map! Starting with this map, Sheargrubs and similar enemies will not show up on the map when underground. They will appear only once you get close enough. Speaking of things that aren't visible, one might do well to keep an eye for secrets! The Puffy Blowhog's health will be given once the player attacks it. If you manage to take it down, it will be added to the Monster List in the Information Booklets! Base 1: Not taken! Base 2: Not taken! Base 3: Not taken! Have fun! -BAV
|
|
|
Post by izaihb on Jul 22, 2016 8:46:31 GMT
The Puffy Blowhog only appears after being defeated? This is like the Pokédex except it's not the Pokédex.
I land at base #2 and take out all Yellow flowers along with as many Yellow leaves as possible.
|
|
|
Post by Bulborbs_At_View on Jul 22, 2016 15:09:00 GMT
izaihb: Yeah, the data files for enemies that haven't been fought yet get unlocked once one has been defeated by someone. Turn 1Isaih lands in the Impact Site and takes out 10 Flower and 40 Leaf Yellow Pikmin. They await commands. Isaih: 50/50 Yellow Pikmin (10 Flower, 40 Leaf) Total: 96 Yellow, 5 Blue
|
|
|
Post by izaihb on Jul 22, 2016 15:36:56 GMT
Oops, landed at the wrong base. Oh well. I head down to Base 3 to begin construction on the bridge.
|
|
|
Post by Bulborbs_At_View on Jul 22, 2016 15:38:47 GMT
izaihb: How many Pikmin are going to be working on the bridge?
|
|
|
Post by izaihb on Jul 23, 2016 0:51:16 GMT
I'm not aiming to do anything else but to get the Capped Fungus. I'll send all 50 to work on the bridge.
|
|
|
Post by Bulborbs_At_View on Jul 23, 2016 21:27:27 GMT
Turn 2
Isaih heads to the bridge to have all his Pikmin work on it. Since the distance was quite a long one, though, the Leaf Pikmin are catching up, so only the Flowers are put to the task of building the bridge. Next turn, he'll have the rest of his Pikmin join the effort.
Bridge stats: 50 "HP"/roll, 3 rolls.
(10 x 2DMG) = 20DMG (20/50, 0/3 rolls done)
Isaih: 40/50 Yellow Pikmin (0 Flower, 40 Leaf) Total: 96 Yellow, 5 Blue
|
|
|
Post by izaihb on Jul 24, 2016 2:29:41 GMT
When the leaf Pikmin arrive, I'll have them help the flowers with building the bridge
|
|
|
Post by Bulborbs_At_View on Jul 24, 2016 19:15:05 GMT
Turn 3 (7AM)Isaih has the remaining 40 leaves join the bridge building effort. 10 - 3 - 1 - 6 - 4 - 5 - 1 - 8 - 10 - 9 - 4 - 3 - 3 - 5 - 9 - 5 - 5 - 7 - 6 - 10 - 1 - 4 - 7 - 8 - 6 - 8 - 8 - 9 - 8 - 5 - 1 - 5 - 5 - 10 - 8 - 1 - 3 - 7 - 8 - 2 -> 20 crits! (10 x 2DMG) + (40 x 1DMG + 20 crits) = 20 + 60 = 80DMG (0/50, 2/3 rolls done) The bridge should be done next turn! Isaih: 0/50 Yellow Pikmin (0 Flower, 0 Leaf) Total: 96 Yellow, 5 Blue Map as of 7AM: s32.postimg.org/5uwy9krlf/Impact_Site_Day_2_7_AM.png
|
|
|
Post by izaihb on Jul 26, 2016 10:25:00 GMT
I continue idling, waiting for the bridge to finish.
|
|
|
Post by Bulborbs_At_View on Jul 26, 2016 16:59:05 GMT
Turn 4
Isaih stands around, waiting for the bridge to be built. Needless to say, it ends up being finished. The Pikmin idle on the bridge, waiting to be called back and given further instructions.
Isaih: 0/50 Yellow Pikmin (0 Flower, 0 Leaf) Total: 96 Yellow, 5 Blue
|
|
|
Post by izaihb on Jul 27, 2016 15:40:36 GMT
I walk up the bridge, whistling the Pikmin along my way. At the longest range possible, I throw five yellow leaves at the Drawf Bulborb closed to the entrance.
|
|
|
Post by Bulborbs_At_View on Jul 27, 2016 19:28:35 GMT
Turn 5
Isaih makes his way into the stump area. After calling back the Pikmin, he decides to throw 5 leaves at the nearest Dwarf from a far distance. Considering the distance, I'll have to make it slightly harder to KO the Bulborb. Rolls of 6 or more only will KO the Bulborb.
2 - 4 - 1 - 3 - 9 -> KO!
The 5th Pikmin thrown onto the Bulborb knocks it out. The 5 Pikmin begin to carry the carcass back to base.
Isaih: 45/50 Yellow Pikmin (10 Flower, 35 Leaf) Total: 96 Yellow, 5 Blue
|
|
|
Post by izaihb on Jul 28, 2016 1:53:48 GMT
I whistle at the Pikmin and walk to the Red Bulborb. I throw five flowers at the eyes then five flowers and five leaves at the body.
|
|
|
Post by Bulborbs_At_View on Jul 28, 2016 16:35:03 GMT
Turn 6 (8AM)Isaih calls back the 5 Pikmin carrying the Dwarf carcass. He then walks directly for the Red Bulborb and throws 15 of his Pikmin at the Bulborb. 5 Flowers are sent for the eyes, while 5 flowers and 5 leaves are sent at the body. Startled by the attack, the Bulborb jolts awake. Rolling for eye hit: 6 - 1 - 10 - 4 - 7 -> 1 Pikmin lands in the Bulborb's eyes! The Bulborb, distracted by the one Pikmin, tries to shake it out. The Leaf Pikmin deal: 7 - 7 - 10 - 5 - 4 -> 3 crits! (10 x 2DMG + 5 x 1DMG + 3 crits) = 20 + 8 = 28DMG (72/100) The Pikmin are shaken off the Bulborb as it stares angrily at them. The two other Dwarf Bulborbs, hearing the commotion, start making their way towards Isaih and his Pikmin. Isaih: 35/50 Yellow Pikmin (0 Flower, 35 Leaf) Total: 96 Yellow, 5 Blue Map as of 8AM: s31.postimg.org/jmotf2jx5/Impact_Site_Day_2_8_AM.png
|
|
|
Post by izaihb on Jul 29, 2016 14:50:59 GMT
I use this trick in the actual Pikmin games so hopefully this will work here. I start to exit the dirt area and I make my way to the bridge. I make sure that the Pikmin follow me.
Usually in this sort of a situation, I like to walk away a bit. I figured out that after a while, Bulborbs would stop and go back. I'm hoping for that to happen here.
|
|
|
Post by Bulborbs_At_View on Jul 29, 2016 18:45:31 GMT
Turn 7
Isaih starts retreating out of the area. He checks to make sure that his Pikmin are with him, but realizes he hadn't called back the Pikmin that had been shaken off. The 15 Pikmin charge at the Bulborb's feet to attack it. Seizing the golden opportunity, the Bulborb attempts to snack on the Pikmin... (Rolled 5 on 1d10) And barely fails to grab a Pikmin as it did. The Pikmin continue to attack...
7 - 9 - 10 - 6 - 6 -> 5 crits!
10 x 2DMG + 5 x 1DMG + 5 crits = 20 + 10 = 30DMG (42/100)
The Dwarf Bulborbs make their way over to the Pikmin smacking at the Red Bulborb's feet. They will start trying to help them next turn...
Isaih: 35/50 Yellow Pikmin (0 Flower, 35 Leaf) Total: 96 Yellow, 5 Blue
|
|
|
Post by izaihb on Jul 31, 2016 9:27:37 GMT
I run back and throw five leaf Pikmin at each Drawf Bulborb
|
|
|
Post by Bulborbs_At_View on Jul 31, 2016 15:27:08 GMT
Turn 8
Isaih runs back and throws 5 Pikmin at each Bulborb...
5 - 1 - 10 - 10 - 8 -> KO 5 - 2 - 6 - 5 - 9 -> KO
The Bulborbs are down for the count. The Pikmin begin carrying the carcasses away...
Meanwhile, the Pikmin continue to smack at the Bulborb's legs. The Bulborb, feeling quite annoyed by the attacks of the Pikmin, tries to kick them off... (Rolled 8 on 1d10) It manages to get 12 Pikmin off, 4 of them flowers (rolled 4 3's on 12d4). The remaining 3 Pikmin attack:
1 - 4 -> No crits.
(1 x 2DMG + 2 x 1DMG) = 4DMG (38/100)
Isaih: 25/50 Yellow Pikmin (0 Flower, 25 Leaf) Total: 96 Yellow, 5 Blue
|
|
|
Post by izaihb on Aug 1, 2016 7:02:27 GMT
I whistle back the Pikmin. I throw five flower Pikmin and 10 leaf ones.
|
|