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Post by Bulborbs_At_View on Mar 18, 2016 13:49:52 GMT
Red Pikmin Health: 1 Attack Power: 2.25 (25% chance to deal 3 damage) Notable Points: Fireproof, strong fighter.
Rock Pikmin Health: 1 Attack Power: 1.25 when charging (25% chance to deal 2 damage), 4 when thrown Notable Points: Resistant to crushing attacks, can break crystals, do not cling to enemies
Yellow Pikmin Health: 1 Attack Power: 1.50 (50% chance to deal 2 damage) Notable Points: Electricity-proof, can be thrown higher.
Winged Pikmin Health: 1 Attack Power: 1.25 (25% chance to deal 2 damage) Notable Points: Can fly, home on enemies when thrown.
Blue Pikmin Health: 1 Attack Power: 1.50 (50% chance to deal 2 damage) Notable Points: Can survive underwater, can rescue drowning pikmin, can swim while fighting.
Purple Pikmin Health: 3 Attack Power: 5.25 (25% chance of dealing 6) Notable Points: Unaffected by wind attacks, can lift 10 times what other Pikmin can, walks at 50% the speed of the captain (which means for each turn of walking, it will need another to catch up), has a 25% chance of stunning the enemy for 1 turn when thrown.
White Pikmin Health: 1 Attack Power: 1 Notable Points: Immune to poison, fast, deals damage when eaten, can dig up underground treasure.
Bulbmin Health: 1 Attack Power: 1.50 (50% chance of dealing 2 damage) Notable Points: Immune to fire, water, electricity and poison, cannot leave cave areas.
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Post by Bulborbs_At_View on May 10, 2016 1:49:29 GMT
A little tidbit about Flower Pikmin: Flower Pikmin automatically deal critical hits. For example, a flowered Red Pikmin will always deal 3 damage, a Yellow will deal 2 always, and so on. Also, they will not need to catch up with the captain, as they are as fast as the captain is. However, Flower Purples will walk at the same speed as other leaf Pikmin.
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Post by Bulborbs_At_View on Jun 3, 2016 3:09:13 GMT
On Winged PikminDue to the fact that Winged Pikmin are relatively weak compared to the other starting types, I decided to balance them by giving them a special ability. When fighting a monster, you can send Winged Pikmin to try to lift up the monster. To lift up the monster, you will need the amount needed to carry its carcass. If enough Winged Pikmin manage to hold on to the creature, they will be able to lift it up, and drop it onto the ground for a turn. This trick will not work with all monsters, though most grounded monsters can be stunned in this manner. Some of the smaller ones can even be one-shotted in this manner! Hopefully this ability will make Winged Pikmin less of a pain to start off with!
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Post by Bulborbs_At_View on Jul 4, 2016 18:22:08 GMT
Update: All Pikmin can now hold Bomb Rocks, just as in Pikmin 3. This is no longer a Yellow-specific trait.
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