Post by Bulborbs_At_View on Mar 18, 2016 14:15:54 GMT
Gates
Bone Gate
Health: Varies (100 to 1000)
A standard gate. All types of Pikmin can destroy it.
Stone Gate
Health: 3/6 (Gray/Dark)
This gate can only be destroyed by explosions. Use Small Bombrocks to destroy them.
Electric Gate
Health: Varies (500 to 3000)
Only Yellow Pikmin can attack this gate, other Pikmin will get electrocuted.
Crystal Gate
Health: 200 (50 Rock Pikmin throws)
The gate can only be destroyed by Rock Pikmin.
Bamboo Gate
This gate isn't destroyed unlike other gates; instead it is lifted up by Winged Pikmin. However, they have to keep lifting, otherwise the gate will drop back to the ground.
Required to Lift: 10
Magma Gate
Health: Varies (500 to 3000)
This gate can only be attacked by Red Pikmin, other Pikmin will catch on fire if they touch it.
Hazards
Fire Geyser
Health: 5
The geyser will periodically spout fire. Non-reds will catch fire if they touch it, and must be called back in the next turn to survive. There is a 10% chance that a Pikmin will not respond to the whistle.
Electric Nodes
Health: 5
The nodes will spit electricity between each other at intervals. Non-yellows will be electrocuted by it and be knocked out until they are called back.
Water
Water can only be crossed by Blue Pikmin and Bulbmin. Other Pikmin will drown on the following turn if they try to enter it. They can be saved by whistling at them.
Water Sprinkler
Health: 5
This hazard will spray two jets of water and will rotate at a moderate pace. You could sneak past it if you wish, but it's generally ideal to take them out.
Poison Spout
Health: 5
The spout will continuously emit poisonous fumes until it is deactivated.
Small Bomb Rock
Can be carried by all Pikmin and the captain, one at a time. Will detonate when thrown or after a while of being dropped. Explosion deals 50DMG.
Heavy Bomb Rock
Once activated by an attack or by dropping, the bomb will explode, destroying pretty much everything in its range. Explosion deals 100DMG.
Abyss
Something falls in it, it dies. It's that straightforward!
Bridges
Stick Bridge
Health: 50 (to push it once)
This is the old fashioned bridge. They come in several lengths, though they usually average from 5 to 8.
Ceramic Bridge
The new bridge for the hip, young crowd! This bridge is constructed of little pieces that can be found on the map.
Misc.
Paper Bag
Throw Pikmin on the bag to weigh it down.
Cardboard Box
You can push this box if enough Pikmin are working on it.
Clipboard
They can be lifted by Winged Pikmin, and usually hide stuff underneath them.
Pellet Posy
Health: 1
Once destroyed, it will drop a pellet of a certain color.
Bone Gate
Health: Varies (100 to 1000)
A standard gate. All types of Pikmin can destroy it.
Stone Gate
Health: 3/6 (Gray/Dark)
This gate can only be destroyed by explosions. Use Small Bombrocks to destroy them.
Electric Gate
Health: Varies (500 to 3000)
Only Yellow Pikmin can attack this gate, other Pikmin will get electrocuted.
Crystal Gate
Health: 200 (50 Rock Pikmin throws)
The gate can only be destroyed by Rock Pikmin.
Bamboo Gate
This gate isn't destroyed unlike other gates; instead it is lifted up by Winged Pikmin. However, they have to keep lifting, otherwise the gate will drop back to the ground.
Required to Lift: 10
Magma Gate
Health: Varies (500 to 3000)
This gate can only be attacked by Red Pikmin, other Pikmin will catch on fire if they touch it.
Hazards
Fire Geyser
Health: 5
The geyser will periodically spout fire. Non-reds will catch fire if they touch it, and must be called back in the next turn to survive. There is a 10% chance that a Pikmin will not respond to the whistle.
Electric Nodes
Health: 5
The nodes will spit electricity between each other at intervals. Non-yellows will be electrocuted by it and be knocked out until they are called back.
Water
Water can only be crossed by Blue Pikmin and Bulbmin. Other Pikmin will drown on the following turn if they try to enter it. They can be saved by whistling at them.
Water Sprinkler
Health: 5
This hazard will spray two jets of water and will rotate at a moderate pace. You could sneak past it if you wish, but it's generally ideal to take them out.
Poison Spout
Health: 5
The spout will continuously emit poisonous fumes until it is deactivated.
Small Bomb Rock
Can be carried by all Pikmin and the captain, one at a time. Will detonate when thrown or after a while of being dropped. Explosion deals 50DMG.
Heavy Bomb Rock
Once activated by an attack or by dropping, the bomb will explode, destroying pretty much everything in its range. Explosion deals 100DMG.
Abyss
Something falls in it, it dies. It's that straightforward!
Bridges
Stick Bridge
Health: 50 (to push it once)
This is the old fashioned bridge. They come in several lengths, though they usually average from 5 to 8.
Ceramic Bridge
The new bridge for the hip, young crowd! This bridge is constructed of little pieces that can be found on the map.
Misc.
Paper Bag
Throw Pikmin on the bag to weigh it down.
Cardboard Box
You can push this box if enough Pikmin are working on it.
Clipboard
They can be lifted by Winged Pikmin, and usually hide stuff underneath them.
Pellet Posy
Health: 1
Once destroyed, it will drop a pellet of a certain color.