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Post by Bulborbs_At_View on Jun 3, 2016 6:20:37 GMT
Turn 6 (8AM)Zeck calls back the 5 Pikmin trying to carry the carcass and instead heads towards the Sheargrubs to attack them. As they emerge, Zeck throws 2 Pikmin at each Male, and one at one of the females, with intend to crush them. Now, since Sheargrubs are smaller, they're slightly harder to hit than Dwarf Bulborbs. You'll have to roll a 6 or more at least once on a 1d10 to succeed in doing this. Rolling... 6 - 1 -> KO! 4 - 2 -> Fail... 5 -> Fail... The NW sheargrub gets a Pikmin square on its body, killing it instantly. One of the Pikmin hauls it up and begins heading away. The second Male Sheargrub is not instantly KO'd, and neither is the attacked Female Sheargrub. Rolling for damage... Male Sheargrub: 4 - 4 (No crits) -> 2DMG (3/5) Female Sheargrub: 9 (crit!) -> 1DMG + 1 crit -> 2DMG (3/5) The Male Sheargrub attacks, lunging at one of the Pikmin with its mandibles. Rolling for its success, needs 6 or more to catch it... (Got 6 on 1d10) The Male Sheargrub nabs the Pikmin and starts eating it! It's not too late to save it though! Meanwhile, the lone Pikmin reached the Onion, and converted the pellet into two sprouts! The duo carrying the other pellet are also almost at the Onion. Giuli passes casually by the battle scene and throws with all his might... 5 Winged Pikmin at the mysterious object in the corner. They lift up the strange object by the non-sharp end, making a beeline for the base. Being at the minimum amount needed to lift the object, they advance rather slowly. The dangling sharp end makes Giuli a bit uneasy. Giuli: 2/7 Winged Pikmin (7 Leaf) Zeck: 0/10 Yellow Pikmin (0 Leaf) Total: (7 Winged, 10 Yellow) Map as of 8AM:
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Post by zeckemyro on Jun 3, 2016 6:24:48 GMT
I whistle my 4 free Pikmin and throw them all on the remaining Male Sheargrub
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Post by jujuberlu on Jun 3, 2016 6:27:29 GMT
I'll throw my last two Pikmin. One on each of the female sheargrubs.
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Post by Bulborbs_At_View on Jun 3, 2016 6:44:04 GMT
Turn 7
Zeck quickly gathers his Pikmin and throws them all at the Sheargrub. Rolling for KO...
5 - 2 - 6 - 3 -> Third Pikmin will KO... Sheargrub will move in... (rolled 3 on 1d10) 3 moves.
Meaning that the Sheargrub gets KO'd right as it was about to eat the Pikmin! The almost-eaten Pikmin crawls out of the Male Sheargrub's mouth, and starts bringing it back to base. The two Pikmin carrying the Yellow Pellet make it back, creating a further 2 Pikmin.
Giuli throws his 2 remaining Winged Pikmin at the Sheargrubs. They are too light to KO on landing, so they simply flutter towards the Sheargrubs and begin whacking them. For Winged Pikmin to crit, they must roll 7 or 8 on 1d8. Rolling...
Female Sheargrub 1: 6 -> No crit -> 1DMG (2/5) Female Sheargrub 2: 5 -> No crit -> 1DMG (4/5)
The Female Sheargrubs dive back into the ground, leaving the Winged Pikmin unsure what to do next.
Giuli: 0/7 Winged Pikmin (7 Leaf) Zeck: 0/12 Yellow Pikmin (0 Leaf) Total: (7 Winged, 10 Yellow)
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Post by zeckemyro on Jun 3, 2016 16:47:41 GMT
I Whistle the 4 Idle Yellow Pikmin. I move East and throw 2 Pikmin at the northen Pellet Posy waiting for it to turn Yellow. I throw my last 2 Pikmin at the Grey Pellet.
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Post by jujuberlu on Jun 3, 2016 16:56:16 GMT
I'll throw my remaning Pikmin on the male sheargrub and head to the onion wih them with a huge smile of satisfaction on my face.
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Post by Bulborbs_At_View on Jun 3, 2016 17:32:49 GMT
jujuberlu: You don't have any Pikmin with you right now! They were on the Female Sheargrubs and are idle now.
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Post by jujuberlu on Jun 3, 2016 17:35:52 GMT
Oops my bad I'll whistle them before
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Post by Bulborbs_At_View on Jun 3, 2016 17:50:57 GMT
Turn 8
Zeck walks over to the Pellet Posy and tries to hit it when it turns yellow, with two Pikmin. For this to succeed, you'll have to roll 2 or higher on 1d5...
Rolled a 5! The first Pikmin hits the pellet and the other comes along to help carry it back. Zeck then throws 2 more Pikmin onto the gray pellet nearby. They make a decent amount of headway.
Giuli calls back the two idle Winged Pikmin, and throws both at the Male Sheargrub, then heading back to the Onion. However, only one of the two Winged Pikmin lifts up the Sheargrub. It begins making a beeline for the Onion. The other simply idles about. Meanwhile, the sharp object almost reaches the ship! It will definitely reach it next turn.
Giuli: 0/7 Winged Pikmin (0 Leaf) Zeck: 0/12 Yellow Pikmin (0 Leaf) Total: (7 Winged, 12 Yellow)
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Post by jujuberlu on Jun 3, 2016 20:56:36 GMT
While walking to the ship, Giuli feels so bad to have left a Pikmin behind. Instead of returning to the ship with the others, Giuli heads back to the lonely Pikmin, whistles it and heads south east to try to throw it on the last Pellet Posy hoping that it will turn pink.
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Post by zeckemyro on Jun 3, 2016 21:41:43 GMT
I head back to my Onion following my Pikmin
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Post by Bulborbs_At_View on Jun 3, 2016 22:28:44 GMT
1/4 OF THE DAY HAS NOW PASSED!----- Turn 9 (9AM)Giulu, realizing he left a Pikmin behind, began feeling terrible pangs of guilt again, and instead opted to run back to the Pikmin to call it. He then makes his way for the pellet posy to his right, but it's too far to reach in this turn... The Sheargrub continues making its way back, and should reach the Onion soon. Also, the treasure is sent to the ship! Gargantuan Stake Value: 50 pokos Giuli and Zeck now have 50 pokos! Zeck simply makes his way back to the Onion. The Pikmin of his that are carrying loot are making progress, but will at least take 1 or 2 more turns to get to the Onion. Giuli: 1/7 Winged Pikmin (0 Leaf) Zeck: 0/12 Yellow Pikmin (0 Leaf) Total: (7 Winged, 12 Yellow) Map as of 9AM:
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Post by zeckemyro on Jun 3, 2016 22:49:53 GMT
(The treasure is brought to a ship, not an Onion)
I go to the Pink Onion Whistling the idle Winged Pikmin and Plucking the other sprouts, I then throw the 5 Winged Pikmin to the North for Giuli to whistle them. If the distance allows for it, I then head to my Onion to Pluck my sprouts and whistle my Yellow Pikmin and I throw them as well to Giuli.
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Post by jujuberlu on Jun 3, 2016 22:57:09 GMT
I head to the flower, throw my Pikmin on it hoping to get a pink pellet. I then start my way back to the base.
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Post by Bulborbs_At_View on Jun 3, 2016 23:12:29 GMT
zeckemyro: Thanks for the notice! I changed it to the correct word. Turn 10Zeck goes to the Pink Onion to call the idle Pikmin at the Space Dragon 501 and calls the 5 Winged Pikmin at the ship, then tossing them over to the north for Giuli to pick them up. Zeck has enough time to make it back to his base to call and pluck the Pikmin there, but not enough to send them to Giuli as well. Another Yellow Pellet enters the Onion, and Zeck plucks the new Pikmin and calls the carriers back as well. The Male Sheargrub and Gray pellet will both arrive next turn. Giuli reaches the Pellet Posy and throws the lone Pikmin at it. It commences whacking the flower, and Giuli hopes for a pink pellet. Rolling for success... Blue. The Winged Pikmin grabs the pellet as Giuli dejectedly starts heading back to base. Meanwhile, the Male Sheargrub reached the base and led to 3 new sprouts being made! Giuli: -0/10 Winged Pikmin (0 Leaf) -0/14 Yellow Pikmin (0 Leaf) Zeck: -0/10 Winged Pikmin (0 Leaf) -11/14 Yellow Pikmin (11 Leaf) Total: (10 Winged, 14 Yellow)
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Post by zeckemyro on Jun 3, 2016 23:21:08 GMT
I wait for the last loot to arrive to Pluck the new Pikmin and Giuli's Winged Pikmin. I then head North, throwing a single Yellow Pikmin to the Blue Pellet West of the narrow passage.
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Post by jujuberlu on Jun 3, 2016 23:30:41 GMT
I'll head to my and Zeck's idle Pikmin location, whistle them and. if I have time, start heading back to the north.
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Post by Bulborbs_At_View on Jun 4, 2016 0:14:37 GMT
Turn 11
Zeck waits for the Sheargrub and Gray Pellet to arrive. He then plucks and calls the Yellows, and plucks the 4 Winged Pikmin at the Pink Onion. He then sets off westward to have a single Yellow grab the blue pellet. The Pikmin begins to carry the pellet back to base.
Giuli goes to the place where Zeck threw the Winged Pikmin and calls them to his squad. They follow him as he then heads back north. Meanwhile, the lone Winged Pikmin with the Blue Pellet is about 1 turn away from base.
Giuli: -5/10 Winged Pikmin (5 Leaf) -0/18 Yellow Pikmin (0 Leaf)
Zeck: -4/10 Winged Pikmin (4 Leaf) -17/18 Yellow Pikmin (18 Leaf)
Total: (10 Winged, 18 Yellow)
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Post by zeckemyro on Jun 4, 2016 0:27:57 GMT
I go up the narrow path to the North, ordering my Yellow Pikmin to start building the bridge.
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Post by jujuberlu on Jun 4, 2016 4:05:28 GMT
I'll head to the grass patch and throw (if I can) my Pikmin on it to harvest delicious nectar.
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