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Post by Bulborbs_At_View on Jun 4, 2016 5:01:03 GMT
Turn 12 (10AM)Zeck makes his way north with the intent to start building the bridge. While he is in range to command his Pikmin to work on the bridge, the Pikmin are still catching up. They'll make it early next turn though. The Blue Pellet, meanwhile, is about 1 turn away from reaching the Onion. Giuli makes his way to the grass patch to the east of the northern area. He throws his 5 Winged Pikmin onto it. Now, to unearth nectar, one Pikmin must roll a 9 or 10 on a 1d10. Rolling for the 5 Pikmin... 8 - 10 - 2 - 5 - 7 -> One blob of nectar! The 5 Winged Pikmin drink the nectar, and they bloom into Flowers! They zoom right back over to you. Looks like 5 more Pikmin could drink the nectar... Meanwhile, the pellet-carrying Winged Pikmin arrives at base and creates a new sprout! Giuli: -5/11 Winged Pikmin (5 Flower, 0 Leaf) -0/18 Yellow Pikmin (0 Leaf) Zeck: -4/11 Winged Pikmin (0 Flower, 4 Leaf) -17/18 Yellow Pikmin (18 Leaf) Total: (11 Winged, 18 Yellow) Map as of 10AM:
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Post by izaihb on Jun 7, 2016 1:29:47 GMT
Reserve Spot #1 for me. I'll join in later.
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Post by Bulborbs_At_View on Jun 7, 2016 1:57:03 GMT
izaihb: Done. Let me know when you're ready to land.
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Post by izaihb on Jun 7, 2016 2:43:37 GMT
I'll land now. For my first turn, I'll take out all of my flower Yellows and the maximum of leaf Yellows.
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Post by jujuberlu on Jun 7, 2016 19:26:21 GMT
i'll throw 3 Pikmin on the dead bulborb and head the the female sheargrubs location and attempt to DESTROY them with my cute little winged pikmins
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Post by Bulborbs_At_View on Jun 7, 2016 20:08:49 GMT
zeckemyro: Since Zeck was already heading to the bridge, I'll assume he will carry on with this task. Turn 13Isaih lands in Base 1 with his ship, The Fungi. When there, he takes out his 10 Flower Yellows and 40 Leaf yellows. They slide down the Onion's legs and gather around him, staring at him as they wait for some command. Giuli goes back to have 3 Winged Pikmin carry the Bulborb back to base. They flutter away with it rather quickly, clearing about half the distance in a single turn. Giuli then turns to the area with the Female Sheargrubs and throws the Winged Pikmin at them. Rolling for distribution... (Rolled 2 on 1d2) 2 Pikmin pile on the western Sheargrub. It is quickly KO'd, and one Wing Pikmin makes off with the carcass, clearing quite a lot of distance between it and the Onion. Zeck finishes clearing the distance to the bridge, and sends his 17 yellows onto the bridge. They start building it... Rolling for progress: 2 - 10 - 1 - 8 - 3 - 10 - 8 - 9 - 3 - 2 - 10 - 7 - 1 - 7 - 1 - 4 - 2 -> 8 crits! Bridge Progress: 18 + 8 crits = 26 (26/50 done for roll 1, 0/5 rolls done) Meanwhile, the Pikmin carrying a Blue Pellet makes it back to base, and has a new Yellow sprout get created! Isaih: 50/50 Yellow Pikmin (10 Flower, 40 Leaf) Total: (81 Yellow, 5 Blue) Giuli: -0/11 Winged Pikmin (5 Flower, 0 Leaf) -0/19 Yellow Pikmin (0 Leaf) Zeck: -4/11 Winged Pikmin (0 Flower, 4 Leaf) -0/19 Yellow Pikmin (18 Leaf) Total: (11 Winged, 19 Yellow)
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Post by izaihb on Jun 7, 2016 20:29:52 GMT
I realized that I did the wrong thing and send all of my Pikmin back into the Onion for the five blues.
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Post by Bulborbs_At_View on Jun 7, 2016 20:44:41 GMT
izaihb: All the Pikmin? I must remind you that you can't create more Blues, as you do not have the Blue Onion yet.
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Post by zeckemyro on Jun 8, 2016 3:18:34 GMT
I start heading back to my onion, leaving Giuli to supervise the bridge.
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Post by jujuberlu on Jun 8, 2016 21:19:28 GMT
I''l whistle my idle winged pikmin and throw it on the other female sheargrub. I'll also cheer the pikmins building the bridge with my SUPER PIKMIN CHEERING DANCE MOVES!.
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Post by izaihb on Jun 8, 2016 23:01:43 GMT
I forgot about the fact that I couldn't make more blues. I'll just go up to help with the bridge although it'll probably be done by the time I show up.
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Post by Bulborbs_At_View on Jun 9, 2016 4:14:42 GMT
Turn 14
Zeck makes his way back to the base with the Winged Pikmin. The Yellows continue to whack away at the bridge...
5 - 2 - 4 - 10 - 4 - 7 - 2 - 7 - 5 - 2 - 9 - 7 - 5 - 9 - 1 - 4 - 10 -> 7 crits!
Bridge Progress: 17 + 7 crits = 24 (0/50 done for roll 2, 1/5 rolls done)
Giuli grabs his Winged Pikmin and tosses it at the Sheargrub. It KO's it in one turn, and makes away with the carcass quite quickly! The Dwarf Bulborb also makes it back to base, creating 4 new wing-a-lings! The first Female Sheargrub is ALMOST there!!
Isaih considers bringing out his Blue Pikmin, but then remembers he can't produce more of them. He heads northward towards the bridge, intent on helping with the building effort.
Isaih: 50/50 Yellow Pikmin (10 Flower, 40 Leaf) Total: (81 Yellow, 5 Blue)
Giuli: -0/15 Winged Pikmin (0 Flower, 0 Leaf) -0/19 Yellow Pikmin (0 Leaf) Zeck: -4/15 Winged Pikmin (0 Flower, 4 Leaf) -0/19 Yellow Pikmin (0 Leaf) Total: (15 Winged, 19 Yellow)
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Post by izaihb on Jun 9, 2016 22:26:32 GMT
Just keep walking to the bridge
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Post by zeckemyro on Jun 9, 2016 23:58:38 GMT
I go to the Onions, whistling any idle Pikmin. If I can reach the Onions on this turn, I pluck the Pikmin
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Post by Bulborbs_At_View on Jun 10, 2016 18:30:00 GMT
Turn 15 (11AM)Giuli just kind of continues dancing to cheer the Pikmin on. He keeps tripping a lot, though. Isaih makes it to the bridge and orders his Pikmin to join in on the building effort. Zeck walks back to base and calls the Pikmin, as well as plucking them. He also plucks the 2 Pikmin that were generated by the Sheargrub that one of the flower Wing-a-lings brought back. He also went to call the one Yellow at the onion and plucked the sprout. Calculating the bridge action... Isaih's Leaf Pikmin: 10 - 7 - 10 - 9 - 6 - 2 - 10 - 1 - 4 - 2 - 2 - 7 - 7 - 8 - 5 - 4 - 2 - 1 - 5 - 3 - 7 - 3 - 2 - 10 - 8 - 2 - 3 - 5 - 6 - 4 - 7 - 5 - 3 - 2 - 8 - 2 - 9 - 3 - 9 - 9 -> 18 crits! Zeck & Giuli's Leaf Pikmin: 2 - 8 - 10 - 6 - 10 - 4 - 1 - 1 - 5 - 2 - 6 - 9 - 3 - 10 - 6 - 2 - 5 -> 8 crits! 10 x 2DMG + (40 x 1DMG + 18 crits) + (17 x 1DMG + 8 crits) = 20 + 58 + 25 = 103 -> (3/50 done for roll 4, 3/5 rolls done) Isaih: 0/50 Yellow Pikmin (0 Flower, 0 Leaf) Total: (81 Yellow, 5 Blue) Giuli: -0/17 Winged Pikmin (0 Flower, 0 Leaf) -0/19 Yellow Pikmin (0 Leaf) Zeck: -16/17 Winged Pikmin (4 Flower, 12 Leaf) -2/19 Yellow Pikmin (2 Leaf) Total: (17 Winged, 19 Yellow) Map as of 11AM:
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Post by izaihb on Jun 10, 2016 19:53:12 GMT
I'll just idle as the Pikmin build the bridge
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Post by zeckemyro on Jun 10, 2016 21:36:34 GMT
I wait for the last Winged Pikmin carrying the Sheargrub. I whistle it when it arrives and I pluck the Winged Pikmin that sprout. I then start heading straight down towards base 3
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Post by Bulborbs_At_View on Jun 11, 2016 1:13:48 GMT
jujuberlu told me he'll be idling until the bridge is done, so we'll proceed with the next turn now. Turn 16Giuli continues dancing. Or at least, he's fidgeting in some attempt to simulate dancing. Isaih watches Giuli dance while the Pikmin continue working on the bridge. Zeck waits for the Sheargrub to arrive at the Onion, and plucks the 2 new resulting sprouts. Zeck then calls the Flower Wing Pikmin and then heads straight south towards the 3rd base. Bridge rolls: Isaih's Leaf Yellows: 5 - 2 - 7 - 10 - 4 - 10 - 6 - 4 - 1 - 2 - 4 - 3 - 5 - 5 - 4 - 8 - 8 - 2 - 3 - 2 - 7 - 8 - 3 - 5 - 10 - 4 - 2 - 4 - 1 - 5 - 8 - 9 - 2 - 5 - 7 - 5 - 8 - 4 - 4 - 3 -> 12 crits! Giuli & Zeck's Yellows: 7 - 4 - 1 - 2 - 8 - 9 - 5 - 1 - 1 - 3 - 10 - 9 - 2 - 1 - 2 - 5 - 8 -> 6 crits! 10 x 2DMG + (40 x 1DMG + 12 crits) + (17 x 1DMG + 6 crits) = 20 + 52 + 23 = 95! (48/50 done for roll 5, 4/5 rolls done). The bridge looks like it'll be done next turn! Isaih: 0/50 Yellow Pikmin (0 Flower, 0 Leaf) Total: (81 Yellow, 5 Blue) Giuli: -0/19 Winged Pikmin (0 Flower, 0 Leaf) -0/19 Yellow Pikmin (0 Leaf) Zeck: -19/19 Winged Pikmin (5 Flower, 14 Leaf) -2/19 Yellow Pikmin (2 Leaf) Total: (19 Winged, 19 Yellow)
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Post by zeckemyro on Jun 11, 2016 1:36:33 GMT
I head down. I throw 1 Pikmin at the Pellet Posy, aiming for a Yellow Pellet. If I succed : the Yellow will transport it. If I fail : Pink : I whistle the Yellow Pikmin and throw 2 Winged on it - Blue/Red/Gray : the Yellow Pikmin will transport it I then throw 2 Winged Pikmin at the grounded Pink Pellet and 1 or 2 Yellow Pikmin on the grounded Yellow Pellet (1 or 2 depending on the result of the Pellet Posy)
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Post by Bulborbs_At_View on Jun 12, 2016 18:08:49 GMT
Turn 17
Isaih and Giuli simply watch as the Pikmin finish the bridge. No need to roll, since there's only 3 left of work to do this turn! The bridge is now done being built! Giuli continues dancing.
Zeck goes to the 2 pellets and the pellet posy by Base 3. He throws a Yellow Pikmin onto the Pellet Posy, which becomes... Yellow! He has that Pikmin carry the pellet, 2 Winged carry the pink pellet, and one more yellow Pikmin carry the other Yellow Pellet.
Isaih: 0/50 Yellow Pikmin (0 Flower, 0 Leaf) Total: (81 Yellow, 5 Blue)
Giuli: -0/19 Winged Pikmin (0 Flower, 0 Leaf) -0/19 Yellow Pikmin (0 Leaf) Zeck: -17/19 Winged Pikmin (5 Flower, 12 Leaf) -0/19 Yellow Pikmin (0 Leaf) Total: (19 Winged, 19 Yellow)
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